Releases: baaron4/GW2-Elite-Insights-Parser
Releases · baaron4/GW2-Elite-Insights-Parser
v1.6.2.1
- Improved general stability on combat replay
- Corrected some sizes on combat replay
- Added red highlight to interrupted skills in simple rotation
v1.6.2.0
Bug fixes:
- Fixed a bug where Gorseval's phase detection would fail
- Fixed a bug where moving stats and flanking stats were the same
- Fixed some typos
Improvements:
- Added more mechanics tracking
- Added more food tracking
- Added some more skill names to damage dist tables
Combat Replay: (as usual tracking list will get bigger with each release, mainly raid stuff for now)
- New Thrash mob tracking:
- Ice patches, tornados and storms on Matthias
- Oil and tears on Deimos
- Hallucinations on Siax
- Displaying mechanics/ rotation related stuff:
- Break bar on VG
- World Eater channeling on Gorse
- Timed bombs and sapper bombs on Sabetha
- Breakbar, tantrums, shakes, volatile poison (buff and AoE), transformation and fixation on Sloth
- Bubble, rage shards, sacrifice, corruption, corrupted wells and wells of profane (buff and AoE) on Matthias
- Tower Drop and Magical Explosion on KC
- Breakbar on Xera
- Shared Agonies on Cairn
- Breakbar, small bombs, big bombs and fixation on Samarog
- Mind crush (+ bubble if applicable) and player selected for tp on Deimos
- Breakbars, Vortex slash inner circle and volatile souls on SH
- Minor deathmarks, cataclysmic cycles, spirit transformations and putrid bombs on Dhuum
NB: If you find that some of the stuff above are wrongly sized please contact us.
v1.6.1.1
Fixed a reg in Gorseval phase detection
v1.6.1.0
Bug fixes:
- Fixed a rare bug where a player could be phantomatic (don't ask)
- Fixed a bug where overstack values could be higher than intended
- Fixed a bug where combat replay generation would fail
- Fixed a bug on taunt id
Improvements:
- Added some more mechanic tracking at Deimos and Xera
- Added CM detection (massive thanks to Merforga for sharing his method)
- Added split phases for Deimos
- Added condi generation table at boss tab
- Added seaweed salad damage contribution (same way as scholar)
- Added uptime on hover for intensity based boons and conditions
Combat Replay:
- Added range circles
- Better image quality
- Slightly adjusted Matthias' map
- Added down/death
- Added several thrash mob tracking to combat replay (the list will get bigger):
- Seekers and guardians at VG
- Spirits on Gorse
- Champs on Sab
- Spirits on Matthias
- KC core and big phantasms on KC
- Jade scouts/armor on MO
- Human and Jotun on Samarog
- Saul and Saul Clones (Thief, Drunkard,Gambler) on Deimos
- Scythes, Golems and Walls on SH
- Golem and Skeletons on Dhuum
Emergency bug fixes
- fixed a bug where samarog phase detection would fail
- fixed a bug where plot generation would fail if the squad gg before attacking the boss (observable only on matthias)
- fixed a bug where html generation would fail if a revive consumable was used in fractals
- fixed a bug where normal mode skorvald would always register as a failure
Combat Replay and Bug Fixes
Improvements:
- Removed some unecessary parameters (Player graph totals and player graph boss, as they are basically the same thing as the ones for the dps plots)
- Made dps graph a little bit bigger so that the legend looks less crowded
- Removed self from group and squad gen tables so that you can see what a player contributed to its group/squad without numbers beeing skewed by self generation
- Removed some hacks and implemented proper solutions
- Little performance improvements
- We can manage Dhuum logs that come without the pre-event now
- Typo fixes in mechanic naming
- Added contributors to readme
- Major improvement: added EffectStacking logic classes to boons, so that we can easily change the update logic of the buffs. Currently supported: QueueLogic (Boons and Conditions), OverrideLogic (Buffs) and HealingLogic (Regeneration)
Bug fixes:
- Fixed a bug where sorting profession columns wouldn't work
- Fixed a bug where fights would start later than expected
Features:
- Added cleave only dps plots (under option, false by default)
- Added boon table to boss tab when applicable: if the boss receives a boon different than retal, basically relevant in fractals, Dhuum and Xera
- Added split phases for VG, Gorse, Sab and Samarog
Major Feature: Combat Replay
- Under options (disabled by default)
- Nice looking arena maps (massive thanks to Linus)
- All fractal CM bosses and raid bosses supported
- Basic time control and player selection (other players in the selected's group are highlighted in blue)
NB: some arenas may be slightly off, getting it to pixel perfect level is no easy task. If you find something severely off please contact us. We want to do more stuff on it (like range circles, current boon/dps situtation, rotation etc) but I believe the current status to be good enough for a public release (and I'd like to stress test it so that we can find and fix bugs on it). Feature requests on it are obviously welcome.
CSV Output:
- Added Boon Generation Overstack
- Added Mechanic tables and Mechanic "logs" to find out what time a mechanic was aquired
- Added Simple Roles (Heal/Condi/Tough)
- All CSV writing should be encoded in ASCII
Post Balance Patch
Major bug fix:
- Fixed a bug in the boon simulation logic
Bug fixes:
- Fixed a bug where players would be distributed into different groups in fractals
- Fixed a bug where dying in fractals would remove your boons permanently
- Fixed a bug where post-patch Xera phases wouldn't be properly detected
- Fixed a regression in defense stats
- Fixed a bug where taken damage would be lower than expected
Improvements:
- Removed minion related stuff from damage stat tables, please check the minion's tab in the player tab for their information
- Some parsing time improvements
Features:
- Average number of conditions on boss condition uptime table
- Current number of conditions on boss plot
- Added GoE and Frost Spirit damage contribution in the same manner as scholar bonus (hover on boon uptime table)
- Added Kalla's Elite damage increase (WIP - for now hardcoded for 3000 power)
Golem Fixes
- Fixed a bug where golem dps could be lower than expected
- Fixed a bug where golem would always register as a failure
- Fixed a bug where wasted/saved times in damage distribution tables were incorrect
- Removed Sigil of Air procs for crit rate computation as they can't critically hit
- Fixed a bug where Dhuum "arcing affliction" and "arcing affliction damage" were inverted
- Better csv support
- Some more optimisations to html rendering
- Improved mechanics detection
Style Fix
- Fixed style not loading
- Some bug fixes
Bug fixes
- A heavy WIP movement logging, only hall of chains supported for now ( disabled by default, activate it only for offline parsing and only for HoC, could be unstable)
- Fixed an issue with Dhuum's phase detection
- Fixed an issue with raid success time detection
- Made death recap table more stable
- Fixed a bug where a wipe in Dhuum's pre-event could make the parser crash
- Fixed a bug where damage taken could be lower than expected
- Fixed a bug where total dps could be lower than expected
- Made parsing a little bit faster
- Fixed some silent css/html errors