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# Settings for controlling the auto-battler for AFK players. | ||
AFKHandler { | ||
# The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them. | ||
afkActivateSeconds=90 | ||
# The time in seconds before the auto-battle handler picks a move automatically each turn. | ||
afkHandlerTurnSeconds=15 | ||
# Have auto-battle take over if the player is AFK during a battle. Activates after the specified time period and gives specified time for each turn after that. | ||
enableAFKHandler=false | ||
} | ||
# Settings for breeding behavior. | ||
Breeding { | ||
# Allows the placement of ranch blocks, which are required for breeding Pokemon. | ||
allowBreeding=true | ||
# Allows two Ditto to breed together to produce Eggs with random Pokémon inside. | ||
allowDittoDittoBreeding=true | ||
# Allow the crafting of ranch blocks. | ||
allowRanchCrafting=true | ||
# Allow the ranch expansion. | ||
allowRanchExpansion=true | ||
# Enable random Eggs from Ditto-Ditto breeding to contain Legendaries. | ||
allowRandomBreedingEggsToBeLegendary=false | ||
# Enables random Eggs from /pokegiveegg to contain Legendaries. | ||
allowRandomSpawnedEggsToBeLegendary=false | ||
# Seconds between running the environment check for breeders, requires useBreedingEnvironment to be enabled | ||
breedingEnvironmentCheckSeconds=500 | ||
# Number of world ticks needed to increase the breeding stage. | ||
breedingTicks=18000 | ||
# Number of stages to go through before breeding occurs (1-5). | ||
numBreedingStages=5 | ||
# Sets the number of steps per Egg cycle. Lower numbers hatch Eggs faster. | ||
stepsPerEggCycle=255 | ||
# Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x. | ||
useBreedingEnvironment=true | ||
} | ||
# Settings for re-routing the Pixelmon saving system into an external database. | ||
Database { | ||
# Put the connection string for the external database in the form jdbc:dbtype://... | ||
connectionString="jdbc:hd://" | ||
# Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported. | ||
saveToExternalDatabase=false | ||
} | ||
# Options for the elevator. | ||
Elevator { | ||
# Maximum search range up/down for a pairing elevator. | ||
elevatorSearchRange=0 | ||
} | ||
# Settings for controlling external moves. | ||
ExternalMoves { | ||
# Allows the use of external moves such as Rock Smash and Cut. | ||
allowExternalMoves=true | ||
} | ||
# General settings for the world. | ||
General { | ||
# Allow the anvil to replace finished items with starting item from player's inventory without manual placing. | ||
allowAnvilAutoreloading=false | ||
# Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles. | ||
allowCaptureOutsideBattle=true | ||
# Allows move tutors that teach event moves to spawn naturally. | ||
allowEventMoveTutors=false | ||
# Allows the 17 types of Gems to be crafted by players. | ||
allowGemCrafting=true | ||
# Allow Pay Day to award PokéDollars when used. | ||
allowPayDayMoney=true | ||
# Allow players to plant Apricorns in the ground. | ||
allowPlanting=true | ||
# Allow the player to nickname Pokemon (not a server-wide setting, just a client setting). | ||
allowPokemonNicknames=true | ||
# Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false. | ||
allowPvPExperience=true | ||
# Allows players to make Rare Candies by crafting (server-side option). | ||
allowRareCandyCrafting=true | ||
# Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option). | ||
allowRiding=true | ||
# If enabled, TMs are reusable. If disabled, TMs are consumed upon use. | ||
allowTMReuse=false | ||
# Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false. | ||
allowTrainerExperience=true | ||
# Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling. | ||
allowVanillaMobs=false | ||
# Award photos to players who defeat wild Pokemon. | ||
awardPhotos=false | ||
# The type of AI to use for boss Pokemon in battle. | ||
# 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous. | ||
battleAIBoss=2 | ||
# The type of AI to use for NPC Trainers in battle. | ||
# 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous. | ||
battleAITrainer=3 | ||
# The type of AI to use for wild Pokemon in battle. | ||
# 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous. | ||
battleAIWild=1 | ||
# Whether sleeping in a bed heals a player's Pokemon. | ||
bedsHealPokemon=true | ||
# The radius in chunks around a player that Pokemon can spawn within. | ||
chunkSpawnRadius=8 | ||
# Allow players to use cloning machines to clone Mew into Mewtwo. | ||
cloningMachineEnabled=true | ||
# Sets the amount of boxes players have in their PCs (capped at 256 per player). | ||
computerBoxes=16 | ||
# When mounted, enables steering the Pokemon by looking. | ||
enablePointToSteer=true | ||
# Allows the Pokedex to open wiki pages. Turn this off if you don't want the wiki opening from inside Pixelmon. | ||
enablePokedexWikiWebsiteOpen=true | ||
# Allow wild Pokemon to initiate battles. | ||
enableWildAggression=true | ||
# If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon. | ||
engagePlayerByPokeBall=false | ||
# Multiplier for experience gained in Pokemon battles. | ||
expModifier=1 | ||
# What will happen if a battle is force-ended without a proper conclusion. 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). 1: The battle is considered a draw. 2: The battle is considered abnormally ended. | ||
forceEndBattleResult=0 | ||
# Adjusts the variation in size caused by growth (0-2). 1 is normal. | ||
growthScaleModifier=1.0 | ||
# Allow each player to take multiple photos of the same Pokémon. | ||
multiplePhotosOfSamePokemon=true | ||
# Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far | ||
namePlateRange=1 | ||
# Requires flying and water Pokemon mounts to have HM moves Fly or Surf (respectively) to be able to ride them. | ||
needHMToRide=false | ||
# Sets NPC rarity. Higher values spawn NPCs (Trainers, tutors) more often, 0 spawns no NPCs. | ||
npcRarity=50 | ||
# Chance of the Pickup Ability picking up an item after a battle (1/rate). 0 disables this. | ||
pickupRate=10 | ||
# Allows wild Pokemon to drop items like feathers, etc. on death. | ||
pokemonDropsEnabled=true | ||
# Prints more detailed error messages to the server.log file if enabled. | ||
printErrors=true | ||
# If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles. | ||
returnHeldItems=true | ||
# Set Legendary shrines to one use (false) or multiple use (true). | ||
reusableBirdShrines=false | ||
# Increases size of Pokemon models in-game by 30%. | ||
scalePokemonModels=true | ||
# Allow Legendary bird shrines to spawn randomly in world. | ||
spawnBirdShrines=true | ||
# Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true. | ||
spawnStructures=true | ||
# If true, must be opped to use spawners. If false, must be in Creative mode. | ||
spawnersOpOnly=true | ||
# Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen). | ||
starterOnJoin=true | ||
# The time taken before syncing to the system clock (in seconds). | ||
systemTimeSyncInterval=30 | ||
# Set traders to one use (false) or multiple use (true). | ||
tradersReusable=false | ||
# Allows you to toggle which tab list you would like to use. True for Pixelmon's, false for vanilla's. | ||
useCustomTabList=false | ||
# Load external configuration files from the "pixelmon" folder. If set to true and the "pixelmon" folder does not exist, Pixelmon will create the folder and dump the existing files there. | ||
useExternalJSONFiles=false | ||
# Lets your world follow real world time or not (uses the server's system clock). | ||
useSystemTimeForWorldTime=false | ||
# Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod. | ||
writeEntitiesToWorld=false | ||
} | ||
# Graphics settings. | ||
Graphics { | ||
# Show each Pokemon's health in a bar above their heads. | ||
drawHealthBars=false | ||
# Use the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems. | ||
lowResTextures=false | ||
# Multiplier of the 64 distance usually used for rendering. | ||
renderDistanceWeight=2.0 | ||
# Display the currently selected Pokemon's attack target on the screen. | ||
showCurrentAttackTarget=true | ||
# Set whether or not to switch to an external camera during battles. | ||
useBattleCamera=true | ||
# Use the original Pokemon textures for statues. | ||
useOriginalPokemonTexturesForStatues=false | ||
# Use the SMD normal maps for shading Poke Balls. | ||
useSmoothShadingOnPokeBalls=true | ||
# Use the SMD normal maps for shading Pokemon. | ||
useSmoothShadingOnPokemon=true | ||
} | ||
# Settings for PixelUtilities features. | ||
PixelUtilities { | ||
# pixelmon.config.blocksHaveLegendaries.comment | ||
blocksHaveLegendaries=false | ||
# Specify the coordinates of the event Poke Gift chest here. | ||
eventCoords=[ | ||
notConfigured | ||
] | ||
# Enable/Disable Legendaries from being added to the event Poke Gift. | ||
eventHasLegendaries=false | ||
# Each Pokemon has a 1/10 chance of being a Shiny. | ||
eventHasShinies=false | ||
# Sets the maximum amount of Pokemon that are in spawned Poke Gifts. | ||
eventMaxPokemon=1 | ||
# Should an event Poke Gift spawn? | ||
eventPokeGiftLoad=false | ||
# The rate of Shiny Pokemon appearing in a Poke Gift (1/x). | ||
eventShinyRate=10 | ||
# Define a custom date for Poke Gift events (day then month). | ||
eventTime="D/M" | ||
# Allows Poke Gifts to be used (both placing and using, prevention against spam). | ||
pokeGiftHaveEvents=true | ||
# Enable multiple players to get the Pokemon from the gift. | ||
pokeGiftReusable=false | ||
# Scale grass battles to players' team levels? | ||
scaleGrassBattles=false | ||
# pixelmon.config.useExternalBlockSpawnFiles.comment | ||
useExternalBlockSpawnFiles=false | ||
} | ||
# Settings for controlling PokeLoot chest spawns and behavior. | ||
PokeLoot { | ||
# Allow Hidden Grottos to spawn in the world. | ||
spawnGrotto=false | ||
# Allows invisible PokeChests to spawn around the world randomly. | ||
spawnHidden=true | ||
# Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting. | ||
spawnMode=0 | ||
# Allows normal visible PokeChests to spawn around the world randomly. | ||
spawnNormal=true | ||
# Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks | ||
spawnRate=1 | ||
# Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED. Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds. | ||
timedLootReuseSeconds=86400 | ||
} | ||
# Sound settings. | ||
Sounds { | ||
# Whether to remove Minecraft music and only play Pixelmon music in-game. | ||
removeVanillaMusic=true | ||
} | ||
# Settings that control what Pokemon spawns and how many of them spawn. | ||
Spawning { | ||
# These values set whether or not a Generation's Pokemon will be spawned. | ||
Gens { | ||
# Pokedex 1-151 | ||
Gen1=true | ||
# Pokedex 152-251 | ||
Gen2=true | ||
# Pokedex 252-386 | ||
Gen3=true | ||
# Pokedex 387-493 | ||
Gen4=true | ||
# Pokedex 494-649 | ||
Gen5=true | ||
} | ||
# Allow wild Legendaries to spawn (besides specific event spawns). | ||
allowLegendarySpawn=false | ||
# Chance of a group of wild Pokemon containing a boss Pokemon (1/rate). 0 disables boss spawns. | ||
bossSpawnRate=250 | ||
# Forces wild Pokemon to despawn after a battle. | ||
despawnOnFleeOrLoss=false | ||
# Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns. | ||
displayLegendaryGlobalMessage=false | ||
# Chance of a wild Pokemon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns. | ||
hiddenAbilitySpawnRate=150 | ||
# Increase the Minecraft village spawn rate by 100%. | ||
increaseVillageSpawnRate=false | ||
# Minimum number of ticks before a particular legendary can spawn again (via main spawner). | ||
legendaryRepeatSpawnTicks=96000 | ||
# Chance that a Legendary spawn attempt will succeed (0-1). | ||
legendarySpawnChance=0.30000001192092896 | ||
# Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance). | ||
legendarySpawnTicks=3000 | ||
# Max number of flying Pokemon at one time (keep this low). | ||
maxFlyingPokemon=2 | ||
# Max number of land Pokemon at one time. | ||
maxLandPokemon=40 | ||
# Max number of NPCs at one time. | ||
maxNumNPCs=4 | ||
# Max number of underground Pokemon at one time. | ||
maxUndergroundPokemon=20 | ||
# Max number of water Pokemon at one time. | ||
maxWaterPokemon=20 | ||
# Replaces Minecraft's villagers with Pixelmon NPCs. | ||
replaceMCVillagers=true | ||
# Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny. | ||
shinySpawnRate=8192 | ||
# List of dimensions that Pokemon will spawn in. | ||
spawnDimensions=[ | ||
0 | ||
] | ||
# Sets spawning of Gyms in close proximity to newly generated towns on or off. | ||
spawnGyms=false | ||
# Poke Marts will spawn with shopkeepers in Minecraft's towns. | ||
spawnPokeMarts=false | ||
# Number of ticks before an attempt to spawn entities is made. | ||
spawnTickRate=60 | ||
# If true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools. | ||
useRecentLevelMoves=false | ||
} | ||
Starters { | ||
# Level (min=5, max=100). | ||
level=5 | ||
# Shiny starters. | ||
shiny=false | ||
# List of starters (max of 15). | ||
starterList=[ | ||
Bulbasaur, | ||
Squirtle, | ||
Charmander, | ||
Chikorita, | ||
Totodile, | ||
Cyndaquil, | ||
Treecko, | ||
Mudkip, | ||
Torchic, | ||
Turtwig, | ||
Piplup, | ||
Chimchar, | ||
Snivy, | ||
Oshawott, | ||
Tepig | ||
] | ||
} |
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