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Merge Master into Lights #4200

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9750ca5
fix leglht heights (#4062)
Beherith Dec 22, 2024
6d0b360
Localize Spring.GetUnitDefID for a minor optimization in frequently c…
Beherith Dec 23, 2024
31a6819
test_runner: Add 'timeout' parameter to SyncedRun. (#4057)
saurtron Dec 23, 2024
a52eb97
increased height parameter for cornanot2 model
Ruwetuin Dec 23, 2024
0f461b6
crashing aircraft: increase crashing period grace period
Ruwetuin Dec 24, 2024
c8014b3
bugfix: grid menu disappearing on non-english categories (#4070)
DKingAlpha Dec 24, 2024
5e79e78
added armseadragon to nonukes modoption list
Ruwetuin Dec 25, 2024
19a5ad0
added cordesolator to nonukes modoption list
Ruwetuin Dec 25, 2024
ae92c85
Allow gui_advplayerslist to display negative handicap (#4067)
kroIya Dec 26, 2024
4b99efb
cmd_context_build: Avoid lua error because of missing hardcoded unitd…
saurtron Dec 26, 2024
c105923
jitter timer draw draw/sim histogram (#4080)
Beherith Dec 26, 2024
03b6a18
cmd_share_unit: Don't crash when hovering over a unit in front of sky…
saurtron Dec 26, 2024
590c3c8
gui_transport_weight_limit: Fix typo later causing lua crash. (#4081)
saurtron Dec 26, 2024
33c25c2
Fix clockwise triangles at MakeTexRectVAO and gui_metalspots. (#4066)
saurtron Dec 27, 2024
6b4f4f5
Move gui_fonthandler to a lower layer. (#4068)
saurtron Dec 27, 2024
74672f7
Made scavenger nuke submarines use manual fire. (#4087)
Damgam Dec 27, 2024
2a820d5
rip out gl.vertex based cone drawing in start box and replace with gl…
Beherith Dec 27, 2024
5b4d7d0
Fix the legion xmas comwreck resurrecting as armada instead of legion…
chesiren Dec 28, 2024
df7a6ef
Legion Hovercon new unitpic (#4086)
EnderRobo Dec 28, 2024
619498b
Adds contributor and legion AI names (#4082)
drivver44 Dec 28, 2024
cacb6fb
Revert "ho ho ho"
Ruwetuin Dec 28, 2024
d35d55b
#3959 Refactored stockpile limits into unit custom params (#3994)
ryanbennitt Dec 30, 2024
141b16d
Legion javelin (#4073)
robertthepie Dec 30, 2024
066ade3
Legion Daedalus, a T3 Siege Tank (#4089)
ZephyrSkies7 Dec 31, 2024
24b2a22
Correct a contrubitor's name in ai_namer (#4090)
kroIya Dec 31, 2024
dc6be09
Add legion factories made by protar/ghoulish (#4074)
robertthepie Dec 31, 2024
d38adcb
Legion T1 Airlab AO Fix (#4093)
ZephyrSkies7 Jan 1, 2025
055af2f
New donator MoustacheG (#4092)
icexuick Jan 1, 2025
9d3b0de
Zecrus balance adjustments v16 (#4096)
Zecrus2 Jan 2, 2025
0af661e
balance patch test / modoption proposed_unit_reworks (#4061)
Mitvit Jan 2, 2025
c40fae4
Lava: includable in mapconfig, new config options, some refactor (#3964)
saurtron Jan 2, 2025
4e6ba76
test_runner: Stress test scenario system (#4000)
saurtron Jan 2, 2025
06f80f9
Add gl4 depends to a few gl4 widgets. (#4045)
saurtron Jan 2, 2025
5689abe
change HABOT4 from 4x4 to 5x5 (#4083)
drivver44 Jan 2, 2025
8b6bdf2
Update gridmenu_layouts.lua (#4095)
resopmok Jan 2, 2025
2136b97
Change HTANK5 movedef from 5x5 to 7x7 (#4097)
drivver44 Jan 2, 2025
c4eb675
Daedalus Colvol/Hitbox Adjustments (#4091)
ZephyrSkies7 Jan 3, 2025
a3f7a89
Tests: Helpers for simple heightmap levelling, and autolevel (#4069)
saurtron Jan 3, 2025
e3acab6
gaia_critters: remove critters unconditionally when killed (#4099)
saurtron Jan 3, 2025
6929d00
"Unit Dead" gadget (#4100)
saurtron Jan 3, 2025
06ae8eb
Add ActiveCommandChanged callin. (#4101)
saurtron Jan 3, 2025
71a4cf0
Fix incorrect usage of Spring.I18N() in gui_info.lua (#4106)
SethDGamre Jan 4, 2025
c4b018b
Shields Re-Rework (#4077)
SethDGamre Jan 4, 2025
d6aac4d
Revert "Shields Re-Rework" (#4107)
Damgam Jan 4, 2025
6a40949
Add T3 Shields "Asylum" and "Sanctuary" (#4104)
SethDGamre Jan 4, 2025
95ae4da
Scav unit fixes (#4108)
Damgam Jan 4, 2025
a770749
Revert "Revert "Shields Re-Rework"" (#4109)
Damgam Jan 4, 2025
c121ebc
Add Shield GUI info (#4105)
SethDGamre Jan 4, 2025
acae584
Shield re rework hotfix (#4110)
SethDGamre Jan 4, 2025
d5430cc
Fixed Cortex Nukesub not having Command Fire tag. (#4111)
Damgam Jan 4, 2025
09bdb66
Shields - Dgun compatibility fix (#4113)
SethDGamre Jan 4, 2025
09a98a1
T3 shield hotfix -- solve inconsistencies (#4114)
SethDGamre Jan 4, 2025
2a5c23d
make raptor nukes penetrate all shields (#4115)
SethDGamre Jan 5, 2025
d701609
add t3 shield icontypes (#4116)
SethDGamre Jan 5, 2025
17acfeb
Add T3 Shield GUI sound effects (#4123)
SethDGamre Jan 5, 2025
e57f99e
add Lua burnblow fallback "over range" and "leash" customparams (#3918)
SethDGamre Jan 5, 2025
71c7996
map_voidground: fix mapx being incorrectly assigned mapSizeZ. (#4120)
saurtron Jan 5, 2025
a68ec15
Legion Aesacus (T2 Torpedo Bomber) (#4117)
ZephyrSkies7 Jan 6, 2025
41132c1
Zecrus balance adjustments v16 (#4125)
Zecrus2 Jan 6, 2025
ebce882
Fix Daedalus Scav Icon Filename (#4128)
ZephyrSkies7 Jan 6, 2025
c5133ae
Legion Phoenix Remodel (#4126)
Protar1458 Jan 7, 2025
59972d7
Javelin targeting fix, Daedalus balance adjustment (#4130)
Zecrus2 Jan 7, 2025
e77683f
ai_simpleai: small cleanup (#4127)
saurtron Jan 7, 2025
6327a49
Update proposed_unit_reworks modoption (#4131)
Mitvit Jan 7, 2025
3bc8500
Tests: add flightTime weapondef test (#4056)
saurtron Jan 8, 2025
b94d172
Shields Re-Rework Balance Patch 1 (#4134)
SethDGamre Jan 8, 2025
f829d6b
Fix api_blueprint crash at Shutdown when there's no vbo (#4139)
saurtron Jan 8, 2025
2b07698
Disable blueprint tests on headless. (#4136)
saurtron Jan 8, 2025
fd04cde
Smart High/low weapon selection proof of concept (#3720)
SethDGamre Jan 10, 2025
0479257
Shields rework bugfixes 2 (#4144)
SethDGamre Jan 10, 2025
92ef52f
Legion T2 Vehicle Lab Model (#4141)
ZephyrSkies7 Jan 10, 2025
ba8cf3d
Shields Re-Rework - Handle extreme damages (#4146)
SethDGamre Jan 10, 2025
6fa5f56
Update changelog.txt about High/Low Automation (#4147)
SethDGamre Jan 10, 2025
c7d0a04
Auto High/Low patch 1 (#4150)
SethDGamre Jan 10, 2025
72d6dc3
Improve changelog.txt formatting (#4148)
Mitvit Jan 10, 2025
96d19c3
Legion T1 Vehicle Lab (#4133)
Protar1458 Jan 10, 2025
7a6d517
Scav BossFight Theme Preparations (#4151)
Damgam Jan 11, 2025
45ed2e6
Add scavengers boss track (#4152)
MatteoH2O1999 Jan 11, 2025
8aac82e
Fix rendering issues with scavengers boss track (#4153)
MatteoH2O1999 Jan 11, 2025
a0ae6fb
Auto Trajectory Patch 2 (#4156)
SethDGamre Jan 11, 2025
55247d7
Auto Trajectory Patch 3 (#4160)
SethDGamre Jan 11, 2025
751bec5
Default to not use English unit names for other languages (#4161)
WatchTheFort Jan 11, 2025
0fb5ee0
Legion T2 Vehicle Plant, Hotfix 1 (#4159)
ZephyrSkies7 Jan 11, 2025
8e012b2
Legion AFUS Remodel (#4155)
Protar1458 Jan 11, 2025
e1fdb6a
Legion FUS Remodel (#4158)
Protar1458 Jan 11, 2025
4793d7e
Legion AFUS Name and Desc Hotfix (#4163)
ZephyrSkies7 Jan 12, 2025
65a54ee
Legion T2 Mobile Radar and Radar Jammer Vehicles (#4164)
ZephyrSkies7 Jan 12, 2025
960b28e
Auto Trajectory Patch 5 (#4165)
SethDGamre Jan 12, 2025
34a78c7
gaia_critters: Improve dead critter restoring and patrol methods (#4103)
saurtron Jan 12, 2025
5f76635
Legion T2 Mobile Radar/Jammer Veh Name Update (#4166)
ZephyrSkies7 Jan 12, 2025
c26a2bd
Auto Trajectory Patch 6 (#4168)
SethDGamre Jan 13, 2025
e924c94
Legion Hovercraft Plant Remodel (#4169)
Protar1458 Jan 13, 2025
977dadc
Fallback fonts support (#4102)
saurtron Jan 14, 2025
59e1f9b
use the engine camera height limiter (#4174)
loveridge Jan 16, 2025
72dec8d
reapply the previously stored or old default minimum camera zoom level
Ruwetuin Jan 16, 2025
fe3888d
Arbiter movedef change (#4132)
drivver44 Jan 16, 2025
f507813
Ignore DEPRECATED log level at AddConsoleLine receivers. (#4135)
saurtron Jan 16, 2025
2459eac
Changelog Guardian -> Gauntlet (#4173)
SethDGamre Jan 16, 2025
f73da30
Minor Legion Model Fixes* (#4075)
robertthepie Jan 16, 2025
68b2ebf
Add Legion T2 AA Truck and Update T2 AA Turret (#4178)
Tharsy Jan 16, 2025
7311b64
Draw nano range on transport (#4035)
Cheva998 Jan 17, 2025
ac2f209
add option for camera smoothing mode (#4179)
loveridge Jan 17, 2025
7b831af
Fix unit_collision_damage_behavior gadget being able to divide by 0. …
saurtron Jan 17, 2025
a959d4f
Added New Peace Track (#4182)
Damgam Jan 18, 2025
fdd856b
Lua Select API, Lua based KeySelect & Customisable Smart Select (#3757)
whossname Jan 18, 2025
8f6842f
Autogroup: delay rezzed units (#4183)
hihoman23 Jan 18, 2025
ff43971
Fix DGun Stall Assist widget not waiting factories (#4149)
Prehistoricman Jan 18, 2025
e8333ea
Protect advplayerslist and ecostats from early NaN because of no stor…
saurtron Jan 18, 2025
3394daf
Add localization override support using custom params (#4038)
S3KCentrifugal Jan 18, 2025
ebfcff3
Fix grid menu caching I18N entries before I18N actually runs (#4186)
WatchTheFort Jan 18, 2025
939dd8b
Revert removing I18N initialization code from setupdefs.lua (#4187)
WatchTheFort Jan 18, 2025
7899c7b
Hidden Grace Period in Scavengers. (#4189)
Damgam Jan 18, 2025
ac58d0b
buildmenu: Fix caching I18N entries before I18N actually runs
Ruwetuin Jan 19, 2025
ffb6b55
playerlist: for larger resolutions: fix take + point button to be at …
Ruwetuin Jan 19, 2025
9bb196c
playerlist: prevent use of a global var already in use elsewhere
Ruwetuin Jan 19, 2025
6977b9c
Improve PowerLib functions for dynamic cheats (#4193)
SethDGamre Jan 19, 2025
615f1d5
AI Cheat - No Metal Wasting (#4180)
SethDGamre Jan 20, 2025
8b02fa9
Update proposed_unit_reworks_defs.lua (#4196)
Mitvit Jan 21, 2025
4f68e20
airunitsturnradius: added addition canFly check
Ruwetuin Jan 21, 2025
ac9998d
Update corsumo model (#4197)
Tharsy Jan 21, 2025
bb4ce41
airunitsturnradius: torpedo bombers now automatically get detected as…
Ruwetuin Jan 21, 2025
a9dcab5
airjets: cleanup + readd airjet on UnitGiven
Ruwetuin Jan 21, 2025
56de34a
removed invalid udef attackSafetyDistance param + cleanup use of Mov…
Ruwetuin Jan 21, 2025
a9db624
moved fighters attackSafetyDistance code from airunitsturnradius gadg…
Ruwetuin Jan 21, 2025
484a27b
Fix Scav Spawn_Def Error (#4199)
ZephyrSkies7 Jan 21, 2025
1249778
disabled undo gadget
Ruwetuin Jan 21, 2025
a980b56
sunfacing: cleanup
Ruwetuin Jan 21, 2025
995edee
removed armptl/corptl and its associated gadget: "PopUpWaterStructures"
Ruwetuin Jan 21, 2025
658142f
removing armptl/corptl file remnants
Ruwetuin Jan 21, 2025
36b0ead
Merge branch 'GL4-Lights-3.0-Upgrade---including-Night-Mode' of https…
Beherith Jan 21, 2025
55027cd
Revert "Merge branch 'GL4-Lights-3.0-Upgrade---including-Night-Mode' …
Beherith Jan 21, 2025
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12 changes: 12 additions & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,15 @@
# January 2025
• [Artillery] The High/Low Trajectory toggle has been removed and been automated. Both modes now share the same damage and AOE. Aiming low is preferred, but if there's no low trajectory targets in range or the manually selected target cannot be shot with low trajectory, high trajectory will be used instead for a short time.
The following units are affected:
- [Gauntlet] (T1 Plasma Artillery Turret)
- [Agitator] (T1 Plasma Artillery Turret)
- [Rattlesnake] (T2 Plasma Popup Artillery)
- [Persecutor] (T2 Plasma Popup Artillery)
- [Vanguard] (T3 Mobile All-Terrain Artillery)
• [Angler] The T2 Cortex torpedo bomber now drops 1 large torpedo instead of 3 small ones. The large torpedo is slightly slower but has some aoe
• [Serpent] The Arm T2 battlesub now fires 2 medium torpedos at once instead of 1 large one, overall dps unchanged but some aoe is added
• [Kraken] The Cor T2 battlesub's torpedo aoe increased

# December 2024
• [Impulse] Nukes + Plasma Cannons + Shiva + Catapult + Vanguard + Tzar + Fatboy + Banisher + Poison Arrow + Gunslinger + Ballistic Missile Launchers got impulse added to their weapon. High-HP units with low mass got a mass increase.
• [Tremor] Impulse 140% -> 80%, EdgeEffectiveness 90% -> 15%
Expand Down
26 changes: 26 additions & 0 deletions common/configs/LavaMaps/AcidicQuarry.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
local conf = {
grow = 0,
effectBurst = false,
level = 5,
colorCorrection = "vec3(0.26, 1.0, 0.03)",
--coastColor = "vec3(0.6, 0.7, 0.03)",
coastLightBoost = 1.2,
coastWidth = 10.0,
fogColor = "vec3(1.60, 0.8, 0.3)",
--coastWidth = 30.0,
lavaParallaxDepth = 32.0,
lavaParallaxOffset = 0.2,
swirlFreq = 0.008,
swirlAmp = 0.017,
uvScale = 2.2,
specularExp = 12.0,
tideAmplitude = 3,
tidePeriod = 40,
fogFactor = 0.13,
fogHeight = 36,
fogAbove = 0.1,
fogDistortion = 2.0,
tideRhym = { { 4, 0.05, 5*6000 } },
}

return conf
18 changes: 18 additions & 0 deletions common/configs/LavaMaps/Claymore.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
local conf = {
grow = 0,
effectBurst = false,
diffuseEmitTex = "LuaUI/images/lava/lava2_diffuseemitblue.dds",
colorCorrection = "vec3(0.4, 0.5, 0.4)",
coastColor = "vec3(0.24, 0.46, 0.5)",
coastLightBoost = 0.3,
fogColor = "vec3(0.24, 0.46, 0.5)",
fogFactor = 0.01,
fogHeight = 15,
fogAbove = 4.0,
fogDistortion = 2.0,
tideAmplitude = 0.3,
tidePeriod = 1000,
tideRhym = { { -1, 0.05, 5*6000 } },
}

return conf
22 changes: 22 additions & 0 deletions common/configs/LavaMaps/Forge.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
local conf = {
level = 0,
damage = 150,
tideAmplitude = 3,
tidePeriod = 95,
diffuseEmitTex = "LuaUI/images/lava/lava7_diffuseemit.dds",
normalHeightTex = "LuaUI/images/lava/lava7_normalheight.dds",
losDarkness = 0.7,
colorCorrection = "vec3(1.1, 1.0, 0.88)",
shadowStrength = 1.0,
coastColor = "vec3(2.2, 0.4, 0.0)",
coastLightBoost = 0.7,
coastWidth = 36.0,
fogFactor = 0.02,
fogColor = "vec3(2.0, 0.31, 0.0)",
fogHeight = 35,
fogAbove = 0.18,

tideRhym = { { -1, 0.25, 5*6000 } },
}

return conf
21 changes: 21 additions & 0 deletions common/configs/LavaMaps/Ghenna Rising.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
local conf = {
level = 251,
damage = 750,
colorCorrection = "vec3(0.7, 0.7, 0.7)",
swirlFreq = 0.017,
swirlAmp = 0.0024,
tideAmplitude = 3,
specularExp = 4.0,
shadowStrength = 0.9,
coastLightBoost = 0.8,
uvScale = 1.5,
tideRhym = { { 250, 0.10, 15 },
{ 415, 0.05, 30 },
{ 250, 0.10, 5*60 },
{ 415, 0.05, 30 },
{ 250, 0.10, 5*60 },
{ 415, 0.05, 3*30 },
{ 250, 0.10, 10*60 } },
}

return conf
16 changes: 16 additions & 0 deletions common/configs/LavaMaps/Hotstepper 5.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
local conf = {
level = 100,
damage = 130,
tideRhym = { { 90, 0.25, 5*60 },
{ 215, 0.10, 5 },
{ 90, 0.25, 5*60 },
{ 290, 0.15, 5 },
{ 90, 0.25, 4*60 },
{ 355, 0.20, 5 },
{ 90, 0.25, 4*60 },
{ 390, 0.20, 5 },
{ 90, 0.25, 2*60 },
{ 440, 0.04, 2*60 } },
}

return conf
18 changes: 18 additions & 0 deletions common/configs/LavaMaps/Hyperion Shale.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
local conf = {
grow = 0,
effectBurst = false,
diffuseEmitTex = "LuaUI/images/lava/lava2_diffuseemitblue.dds",
colorCorrection = "vec3(1.0, 1.0, 1.0)",
coastColor = "vec3(0.0, 0.35, 0.9)",
coastLightBoost = 0.3,
fogColor = "vec3(0.0, 0.3, 1.0)",
fogFactor = 0.01,
fogHeight = 15,
fogAbove = 4.0,
fogDistortion = 2.0,
tideAmplitude = 0.3,
tidePeriod = 1000,
tideRhym = { { -1, 0.05, 5*6000 } },
}

return conf
22 changes: 22 additions & 0 deletions common/configs/LavaMaps/Incandescence Remake.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
local conf = {
level = 207,
damage = 150,
tideAmplitude = 3,
tidePeriod = 95,
diffuseEmitTex = "LuaUI/images/lava/lava7_diffuseemit.dds",
normalHeightTex = "LuaUI/images/lava/lava7_normalheight.dds",
losDarkness = 0.7,
colorCorrection = "vec3(1.1, 1.0, 0.88)",
shadowStrength = 1.0,
coastColor = "vec3(2.2, 0.4, 0.0)",
coastLightBoost = 0.7,
coastWidth = 36.0,
fogFactor = 0.08,
fogColor = "vec3(2.0, 0.31, 0.0)",
fogHeight = 85,
fogAbove = 0.18,

tideRhym = { { 206, 0.25, 5*6000 } },
}

return conf
16 changes: 16 additions & 0 deletions common/configs/LavaMaps/Kings Assault.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
local conf = {
grow = 0,
colorCorrection = "vec3(1.0, 1.0, 1.0)",
coastColor = "vec3(1.0, 0.25, 0.0)",
coastLightBoost = 0.3,
fogColor = "vec3(1.5, 0.1, 0.0)",
fogFactor = 0.01,
fogHeight = 15,
fogAbove = 4.0,
fogDistortion = 2.0,
tideAmplitude = 0.3,
tidePeriod = 1000,
tideRhym = { { -1, 0.05, 5*6000 } },
}

return conf
23 changes: 23 additions & 0 deletions common/configs/LavaMaps/Pit of Azar.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
local conf = {
level = 0,
damage = 150,
tideAmplitude = 3,
tidePeriod = 95,
diffuseEmitTex = "LuaUI/images/lava/lava7_diffuseemit.dds",
normalHeightTex = "LuaUI/images/lava/lava7_normalheight.dds",
losDarkness = 0.7,
colorCorrection = "vec3(1.1, 1.0, 0.88)",
shadowStrength = 1.0,
coastColor = "vec3(2.2, 0.4, 0.0)",
coastLightBoost = 0.7,
coastWidth = 36.0,
fogFactor = 0.02,
fogColor = "vec3(2.0, 0.31, 0.0)",
fogHeight = 35,
fogAbove = 0.18,
fogDistortion = 2.0,
uvScale = 10.0,
tideRhym = { { -1, 0.25, 5*6000 } },
}

return conf
14 changes: 14 additions & 0 deletions common/configs/LavaMaps/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
### Lava Map Configuration Directory

Place map specific lava configuration files here.

Note the lava configuration can also be included inside the map pack in mapconfig/lava.lua (recommmended).

The mapconfig has precedence over game provided configuration, but overrideMap can be set to true inside the file here to make it have priority.

The game will try to find the full name with version, like "Ghenna Rising 4.0.1.lua", if not found then it will search for a configuration without the version "Ghenna Rising.lua".

### Note for map makers

You can just take a file from here and place it inside mapconfig/lava.lua for your map to have lava.

28 changes: 28 additions & 0 deletions common/configs/LavaMaps/Sector 318C.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,28 @@
local conf = {
grow = 0,
effectBurst = false,
level = 5,
diffuseEmitTex = "LuaUI/images/lava/lava7_diffuseemit.dds",
normalHeightTex = "LuaUI/images/lava/lava7_normalheight.dds",
colorCorrection = "vec3(0.2, 0.65, 0.03)",
--coastColor = "vec3(0.6, 0.7, 0.03)",
coastLightBoost = 0.6,
coastWidth = 60.0,
fogColor = "vec3(1.60, 0.8, 0.3)",
--coastWidth = 30.0,
lavaParallaxDepth = 8.0,
lavaParallaxOffset = 0.2,
swirlFreq = 0.008,
swirlAmp = 0.017,
uvScale = 2.2,
specularExp = 12.0,
tideAmplitude = 3,
tidePeriod = 40,
fogFactor = 0.13,
fogHeight = 36,
fogAbove = 0.1,
fogDistortion = 2.0,
tideRhym = { { 4, 0.05, 5*6000 } },
}

return conf
16 changes: 16 additions & 0 deletions common/configs/LavaMaps/SpeedMetal BAR.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
local conf = {
grow = 0,
effectBurst = false,
level = 1,
colorCorrection = "vec3(0.3, 0.1, 1.5)",
--coastWidth = 40.0,
--coastColor = "vec3(1.7, 0.02, 1.4)",
fogColor = "vec3(0.60, 0.02, 1)",
swirlFreq = 0.025,
swirlAmp = 0.003,
tideAmplitude = 3,
tidePeriod = 50,
tideRhym = { { 1, 0.05, 5*6000 } },
}

return conf
28 changes: 28 additions & 0 deletions common/configs/LavaMaps/Stronghold.lua
Original file line number Diff line number Diff line change
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local config = {
grow = 0,
effectBurst = false,
level = 5,
diffuseEmitTex = "LuaUI/images/lava/lava7_diffuseemit.dds",
normalHeightTex = "LuaUI/images/lava/lava7_normalheight.dds",
colorCorrection = "vec3(0.2, 0.65, 0.03)",
--coastColor = "vec3(0.6, 0.7, 0.03)",
coastLightBoost = 0.6,
coastWidth = 60.0,
fogColor = "vec3(1.60, 0.8, 0.3)",
--coastWidth = 30.0,
lavaParallaxDepth = 8.0,
lavaParallaxOffset = 0.2,
swirlFreq = 0.008,
swirlAmp = 0.017,
uvScale = 2.2,
specularExp = 12.0,
tideAmplitude = 3,
tidePeriod = 40,
fogFactor = 0.13,
fogHeight = 36,
fogAbove = 0.1,
fogDistortion = 2.0,
tideRhym = { { 4, 0.05, 5*6000 } },
}

return config
16 changes: 16 additions & 0 deletions common/configs/LavaMaps/Thermal Shock.lua
Original file line number Diff line number Diff line change
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local conf = {
grow = 0,
colorCorrection = "vec3(1.0, 1.0, 1.0)",
coastColor = "vec3(1.0, 0.25, 0.0)",
coastLightBoost = 0.3,
fogColor = "vec3(1.5, 0.1, 0.0)",
fogFactor = 0.01,
fogHeight = 15,
fogAbove = 4.0,
fogDistortion = 2.0,
tideAmplitude = 0.3,
tidePeriod = 1000,
tideRhym = { { -1, 0.05, 5*6000 } },
}

return conf
22 changes: 22 additions & 0 deletions common/configs/LavaMaps/To Kill The Middle.lua
Original file line number Diff line number Diff line change
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local conf = {
level = 0,
damage = 150,
tideAmplitude = 3,
tidePeriod = 95,
diffuseEmitTex = "LuaUI/images/lava/lava7_diffuseemit.dds",
normalHeightTex = "LuaUI/images/lava/lava7_normalheight.dds",
losDarkness = 0.7,
colorCorrection = "vec3(1.1, 1.0, 0.88)",
shadowStrength = 1.0,
coastColor = "vec3(2.2, 0.4, 0.0)",
coastLightBoost = 0.7,
coastWidth = 36.0,
fogFactor = 0.08,
fogColor = "vec3(2.0, 0.31, 0.0)",
fogHeight = 85,
fogAbove = 0.18,

tideRhym = { { -1, 0.25, 5*6000 } },
}

return conf
16 changes: 16 additions & 0 deletions common/configs/LavaMaps/Zed Remake.lua
Original file line number Diff line number Diff line change
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local conf = {
grow = 0,
level = 1,
damage = 75,
uvScale = 1.5,
colorCorrection = "vec3(0.4, 0.09, 1.2)",
losDarkness = 0.8,
coastColor = "vec3(0.8, 0.03, 1.1)",
fogColor = "vec3(0.60, 0.10, 1.1)",
coastLightBoost = 1.3,
tideAmplitude = 1.5,
tidePeriod = 150,
tideRhym = { { 0, 0.3, 5*6000 } },
}

return conf
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