Experimental Runtime test suite for HLSL
Add the following to the CMake options:
-DLLVM_EXTERNAL_HLSLTEST_SOURCE_DIR=${workspaceRoot}\..\HLSLTest -DLLVM_EXTERNAL_PROJECTS="HLSLTest"
This framework provides a YAML representation for describing GPU pipelines and buffers. The format is implemented by the API/Pipeline.{h|cpp}
sources. The following is an example pipleine YAML description:
---
DescriptorSets:
- Resources:
- Access: Constant
Format: Int32
Data: [ 1, 2, 3, 4, 5, 6, 7, 8]
DirectXBinding:
Register: 0 # implies b0 due to Access being RW
Space: 0
- Access: ReadOnly
Format: Float32
Data: [ 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8]
DirectXBinding:
Register: 0 # implies t0 due to Access being RO
Space: 0
- Resources:
- Access: ReadOnly
Format: Hex16
Data: [ 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]
DirectXBinding:
Register: 1 # implies t1 due to Access being RO
Space: 0
...