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Implement simple edge-evasion (PypeBros' suggestion)
On Thu May 24, 2012 3:48 pm, PypeBros wrote: some edge‐evasion algorithm (à la 2D‐Zelda) would be nice so that we’re not stuck as soon as we approach a corner. On Mon May 28, 2012 7:05 am, PypeBros wrote: In a 3D environment with freely positioned direction, you could use the projection of your intended velocity against the wall (cos normal_angle * ve‐ locity, iirc) as the collision resulting velocity.
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