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Prep for v1.4.0
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blowfishpro committed Jun 11, 2016
1 parent 42da55d commit 32ace71
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6 changes: 3 additions & 3 deletions B9PartSwitch/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.3.1.0")]
[assembly: AssemblyFileVersion("1.3.1.0")]
[assembly: AssemblyVersion("1.4.0.0")]
[assembly: AssemblyFileVersion("1.4.0.0")]

[assembly: KSPAssembly("B9PartSwitch", 1, 3)]
[assembly: KSPAssembly("B9PartSwitch", 1, 4)]
4 changes: 2 additions & 2 deletions GameData/B9PartSwitch/B9PartSwitch.version
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},
"VERSION": {
"MAJOR": 1,
"MINOR": 3,
"PATCH": 1
"MINOR": 4,
"PATCH": 0
},
"KSP_VERSION": {
"MAJOR": 1,
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11 changes: 11 additions & 0 deletions README.md
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Expand Up @@ -34,6 +34,17 @@ This plugin is distributed under [LGPL v3.0](http://www.gnu.org/licenses/lgpl-3.

## Changelog

### v1.4.0

* Find best subtype intelligently
* If subtype name was previously set, use it to find the correct subtype (allows subtypes to be reordered without breaking craft)
* If name was not previously set or not found, but index was, use it (this allows transitioning from current setup and renaming subtypes if necessary)
* If index was not previously set, try to infer subtype based on part's resources (this allows easy transitioning from a non-switching setup)
* Finally, just guess first node setup
* Add unit testing for subtype finding
* Get rid of some unnecessary logging in debug mode
* Refactor part switching a bit

### v1.3.1

* Fix bug where having ModuleB9PartInfo on a root part would cause physics to break due to an exception (really a stock issue but no sense waiting for a fix)
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