Releases: blu-dev/smashline_hook
Releases Β· blu-dev/smashline_hook
new skyline-smash release WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoo
training modpack support who up
also some other things related to OPFF however no functionality changes should be expected from previous iterations. You can just request to run opff on main status script instead of exec now.
No more development NRO, compatible with NRO hook now
Joker & Mii Fighter Bugfixes
Bug Fixes:
- Reset callbacks now no longer overwrite the original function and will call the original function. This fixes the following bugs:
- When Arsene is active, Joker's specials would stay the same with questionable behavior.
- Mii fighter's custom specials would default to the regular special and would also have questionable behavior.
- (Seemingly) fixed an issue regarding stack unwinding related to the above issues.
Bug Fixes & Init Callbacks!
New features:
- Fighter/Agent Init callbacks have been added. These are very similar to reset callbacks, so you might not find very much use for them. Make sure to use
cargo skyline update
to get the changes in the smashline crate.
Bug Fixes:
- Smashline now no longer holds on to invalid
L2CAgentBase
pointers after their module has been unloaded. This was unnoticeable in the release build, but the development build referenced these pointers when reloading the development plugin, leading to crashes in anything outside of the first match.- It is still possible to get a crash when reloading the development plugin, but the timing should be specific enough that as long as you don't reload immediately after re-entering the CSS from a match, you should be alright.
Notes:
Sometimes a panic with an error applet message will appear when reloading your development plugin. This is likely due to FTP corruption and there isn't much you can do about it except for restart the game. It is also possible that the FTP corruption doesn't cause the error applet message and instead just crashes.
Smashline Initial Release!
If you would like to know about what features Smashline has to offer, please visit the smashline wiki.
Below you will find two different builds of Smashline.
libsmashline_hook.nro
requires the nro_hook to be installed as well. This is the plugin you should distribute with your mods when you release them.libsmashline_hook_development.nro
requires no dependencies and supports the development plugin, as described in the above linked wiki. Do not distribute this one with your mods when you release them, this is for development only.