Skip to content

Releases: blu-dev/smashline_hook

new skyline-smash release WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoo

22 Jul 17:38
29cc761
Compare
Choose a tag to compare

compiled with latest skyline smash because i got rid of the stinky lua const lookup :))))))))))))))))))))))))

training modpack support who up

21 Jan 21:28
Compare
Choose a tag to compare

also some other things related to OPFF however no functionality changes should be expected from previous iterations. You can just request to run opff on main status script instead of exec now.

No more development NRO, compatible with NRO hook now

02 Apr 22:44
Compare
Choose a tag to compare

big thanks to blujay for making the compatibility changes and finding the long lost source code for this release
image

Joker & Mii Fighter Bugfixes

29 May 20:34
Compare
Choose a tag to compare

Bug Fixes:

  • Reset callbacks now no longer overwrite the original function and will call the original function. This fixes the following bugs:
    • When Arsene is active, Joker's specials would stay the same with questionable behavior.
    • Mii fighter's custom specials would default to the regular special and would also have questionable behavior.
  • (Seemingly) fixed an issue regarding stack unwinding related to the above issues.

Bug Fixes & Init Callbacks!

21 Apr 16:42
Compare
Choose a tag to compare

New features:

  • Fighter/Agent Init callbacks have been added. These are very similar to reset callbacks, so you might not find very much use for them. Make sure to use cargo skyline update to get the changes in the smashline crate.

Bug Fixes:

  • Smashline now no longer holds on to invalid L2CAgentBase pointers after their module has been unloaded. This was unnoticeable in the release build, but the development build referenced these pointers when reloading the development plugin, leading to crashes in anything outside of the first match.
    • It is still possible to get a crash when reloading the development plugin, but the timing should be specific enough that as long as you don't reload immediately after re-entering the CSS from a match, you should be alright.

Notes:
Sometimes a panic with an error applet message will appear when reloading your development plugin. This is likely due to FTP corruption and there isn't much you can do about it except for restart the game. It is also possible that the FTP corruption doesn't cause the error applet message and instead just crashes.

Smashline Initial Release!

19 Apr 22:08
Compare
Choose a tag to compare

If you would like to know about what features Smashline has to offer, please visit the smashline wiki.

Below you will find two different builds of Smashline.

  • libsmashline_hook.nro requires the nro_hook to be installed as well. This is the plugin you should distribute with your mods when you release them.
  • libsmashline_hook_development.nro requires no dependencies and supports the development plugin, as described in the above linked wiki. Do not distribute this one with your mods when you release them, this is for development only.