Releases: bp2008/ui3
Releases · bp2008/ui3
UI3-285
UI3-284
Version 284
- Added a system for UI3 to store settings on a per-camera basis.
UI Settings > Event Triggered Icons
- Added option to show an orange pause icon overlay on cameras with the Pause function active.
- Added option to show a yellow icon overlay on cameras with new alerts (newer than you've seen).
- This option can also be enabled on a per-camera basis via UI3's Camera Properties dialog.
UI3-283
Version 283
- Improved the global error handler to capture a little more data, particularly useful when an error occurs in Firefox.
- Suppressed notification for errors when the error handler receives a URL whose path is just a long (>20 chars) base64url encoded string.
UI3-282
UI3-281
UI3-280
Version 280
- Dynamic Group Max Resolution is now implemented as a megapixel limit instead of an image dimension limit, making it behave more intuitively and with more consistent server CPU load regardless of aspect ratio.
- The "stats for nerds" dialog now shows an "[edit]" link next to dynamic group resolutions, providing another path to discovering the Group Settings dialog.
- Suppressed an error dialog when the browser extension called "AutoplayStopper" causes a specific harmless error.
UI3-279
UI3-278
Version 278
- The Clips tab can now be filtered by "Wildlife" AI detections and show the wildlife icon in the alert list and timeline.
- Unexpected errors should now include a full stack trace in modern browsers and make it easy to copy the text to paste for support.
UI3-277
UI3-276
Version 276
- Moved PTZ-related settings to a new PTZ section in UI Settings.
- Gamepad PTZ support is out of the "experimental" phase is is now enabled by default.
- Added a visual "Gamepad Test" area to the PTZ settings.
- Added "Analog Input Deadzone" setting.
- Added "Gamepad Bindings" subsection to the PTZ settings where gamepad bindings can be changed.
- Added setting to make UI3 use the "Experimental Joystick API" which is a recent addition to Blue Iris. Results may vary. Feedback is welcome.
- In the graphical PTZ control pad, the "Focus Near" button is now on the left, and "Focus Far" is on the right, because this makes more intuitive sense to me.
- The UI Setting "Swap PTZ Focus Near/Far" can be enabled by any user who strongly cares about having it the old way.
- Added new internal custom events: "UI_Settings_Opening", "UI_Settings_Refreshing", "UI_Settings_Refreshed", "GamepadAction" for use internally or by local overrides scripts.