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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
Changes have been made to the format of savegames that breaks compatibility with previous versions of DOOM Retro.
Any momentum from the player is now stopped when exiting a map so updating the exit switch is smoother.
The r_shakescreen CVAR is now a value between 0% and 100%, instead of just on or off. Its default is 100%.
A bug has been fixed whereby some screen resolutions weren’t displaying correctly in the console at startup.
DOOM Retro’s settings and savegames are now placed in C:\username\AppData\Local\DOOM Retro\. Remember, to change settings, open the console using the ~ key when DOOM Retro is running.
Monster counts in the playerstats CCMD are no longer increased if “No monsters” has been set.
Hanging decorations will no longer drop to the ground when over a liquid sector that moves.
The direction items are dropped when a monster is killed is now better randomized.
A bug has been fixed whereby pressing the ENTER key to close the help screen would cause the screen’s aspect ratio to be set incorrectly.
The effects of changing the r_translucency CVAR are now instantaneous.
A stray black pixel has been removed from under “N” characters in the menu.
The WINDOWS key can no longer be pressed when fullscreen, as intended.
The Windows screensaver is now disabled while DOOM Retro is running.