Releases
v4.0.8
DOOM Retro is now compiled using v16.9.4 of Microsoft Visual Studio Community 2019 .
Minor changes have been made to text that is output to the console.
The condump
CCMD will no longer continue to dump every line of text that is output to the console after it is entered.
Minor improvements have been made to the DMENUPIC
lump.
Minor changes have been made to the help screen displayed using the F1 key.
A bug has been fixed whereby the console couldn’t be opened using the ~ key on certain keyboards.
The player will no longer be spawned into a map such that they could be stuck in the ceiling.
Player messages will now quickly fade off of the screen if the fade
CVAR is on
when the alternate widescreen HUD is displayed.
The vid_showfps
CVAR can now be on
at startup if set in a .cfg
file that is either loaded using the WAD launcher or specified on the command-line.
Dead monsters may now be spawned again using the spawn
CCMD.
A bug has been fixed whereby things with the MF_BOUNCES
flag wouldn’t explode.
More fixes have been applied to certain maps when the r_fixmaperrors
CVAR is on
.
-shot
may be now be used as an alternative to -shotdir
on the command-line.
A bug has been fixed whereby corpses wouldn’t gib correctly in some rare instances if the r_corpses_gib
CVAR was on
.
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