Releases
v4.2.3
DOOM Retro is now compiled using v16.11.3 of Microsoft Visual Studio Community 2019 .
Optimizations have been made to further improve the overall performance and stability of DOOM Retro .
The splash screen’s animation is now smoother.
Minor changes have been made to the font used in the console, and the player messages in the alternate widescreen HUD.
Minor changes have been made to text that is output to the console.
Further improvements have been made to the support for Chex Quest , Freedoom and REKKR .
The bounce of the player’s weapon when dropping down from a greater height is now slightly slower when the weaponbounce
CVAR is on
.
When clicking a mouse button that is bound to the +screenshot
action, the screen will now flash and a sound will now be heard.
The console’s background will no longer be affected when entering the vanilla
CCMD.
A fade transition is now applied after saving a game in the save game menu and the fade
CVAR is on
.
Further improvements have been made to when the player’s view should be lowered if the r_liquid_lowerview
CVAR is on
.
A bug has been fixed whereby the title in the automap could be positioned incorrectly in some rare instances.
The player’s arrow will now be positioned correctly in the automap when the am_rotate
CVAR is on
and the am_followmode
CVAR is off
.
The following changes have been made when the am_path
CVAR is on
:
The player’s path in the automap will now still be updated when either freeze mode or no clipping mode is enabled.
The player’s path will now be positioned correctly in the automap when the am_rotate
CVAR is on
and the am_followmode
CVAR is off
.
The distance the player has traveled in the current map is now displayed in the top right corner of the automap.
A bug has been fixed whereby the timer displayed when using the timer
CCMD could be positioned incorrectly in some rare instances.
The size of the crosshair has been reduced when the crosshair
CVAR is cross
and the r_detail
CVAR is low
.
The message displayed when entering the IDMYPOS
cheat will now be visible when the fade
CVAR is on
.
The sky will now be stretched if the weaponrecoil
CVAR is on
and the r_screensize
CVAR is 8
.
Sprites in liquid sectors now bob correctly when the player is first spawned into a map and the r_liquid_bob
CVAR is on
.
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