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Console Variables
Here is a list of DOOM Retro’s console variables (CVARs). To get the value of a CVAR, type its name in the console and press ENTER. To change the value of a CVAR, type its name followed by its new value and then press ENTER. Changes to CVARs are saved in doomretro.cfg
.
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alwaysrun |
off |
Toggles you to always run instead of walk. |
am_allmapcdwallcolor |
109 |
The color of unmapped lines in the automap indicating a change in a ceiling’s height once you have a computer area map power-up (0 to 255 ). |
am_allmapfdwallcolor |
110 |
The color of unmapped lines in the automap indicating a change in a floor’s height once you have a computer area map power-up (0 to 255 ). |
am_allmapwallcolor |
108 |
The color of unmapped solid walls in the automap once you have a computer area map power-up (0 to 255 ). |
am_antialiasing |
off |
Toggles anti-aliasing in the automap. |
am_backcolor |
0 |
The color of the automap’s background (0 to 255 ). |
am_bloodsplatcolor |
124 |
The color of blood splats in the automap when you cheat (0 to 255 ). |
am_bluedoorcolor |
162 |
The color of doors in the automap unlocked with a blue keycard or skull key (0 to 255 ). |
am_bluekeycolor |
112 |
The color of blue keycards and skull keys in the automap when you cheat (0 to 255 ). |
am_cdwallcolor |
162 |
The color of lines in the automap indicating a change in a ceiling’s height (0 to 255 ). |
am_corpsecolor |
116 |
The color of corpses in the automap when you cheat (0 to 255 ). |
am_correctaspectratio |
on |
Toggles aspect ratio correction in the automap. |
am_crosshaircolor |
4 |
The color of the crosshair in the automap when follow mode is off (0 to 255 ). |
am_display |
2 |
The display used to show the external automap. |
am_dynamic |
on |
Toggles dynamically updating the automap while it is open. |
am_external |
off |
Toggles showing the automap on an external display. |
am_fdwallcolor |
64 |
The color of lines in the automap indicating a change in a floor’s height (0 to 255 ). |
am_followmode
|
on |
Toggles follow mode in the automap.1 |
am_grid |
off |
Toggles the grid in the automap. |
am_gridcolor |
6 |
The color of the grid in the automap (0 to 255 ). |
am_gridsize |
128×128 |
The size of the grid in the automap (width×height ). |
am_markcolor |
89 |
The color of marks in the automap (0 to 255 ). |
am_path |
off |
Toggles your path in the automap. |
am_pathcolor |
89 |
The color of your path in the automap (0 to 255 ). |
am_playercolor |
4 |
The color of your arrow in the automap (0 to 255 ). |
am_playerstats |
off |
Toggles your stats in the automap. |
am_playerstatscolor |
4 |
The color of your stats in the automap (0 to 255 ). |
am_reddoorcolor |
162 |
The color of doors in the automap unlocked with a red keycard or skull key (0 to 255 ). |
am_redkeycolor |
112 |
The color of red keycards and skull keys in the automap when you cheat (0 to 255 ). |
am_rotatemode |
on |
Toggles rotate mode in the automap. |
am_teleportercolor |
184 |
The color of teleporter lines in the automap (0 to 255 ). |
am_thingcolor |
112 |
The color of things in the automap when you cheat (0 to 255 ). |
am_tswallcolor |
104 |
The color of lines in the automap indicating no change in height (0 to 255 ). |
am_wallcolor |
180 |
The color of solid walls in the automap (0 to 255 ). |
am_yellowdoorcolor |
162 |
The color of doors in the automap unlocked with a yellow keycard or skull key (0 to 255 ). |
am_yellowkeycolor |
112 |
The color of yellow keycards and skull keys in the automap when you cheat (0 to 255 ). |
ammo |
50 |
The amount of ammo you have for your currently equipped weapon. |
animatedstats |
on |
Toggles animating your health, armor and ammo in the status bar and widescreen HUD when they change. |
armor |
0% |
Your armor (0% to 200% ). |
armortype |
none |
Your armor type (none , green or blue ). |
autoaim |
on |
Toggles vertical autoaiming as you fire your weapon while using mouselook. |
autoload |
on |
Toggles automatically loading the last savegame when you die.2 |
autosave |
on |
Toggles automatically saving the game at the start of each map. |
autotilt |
off |
Toggles automatically tilting your view while going up or down a flight of stairs. |
autouse |
off |
Toggles automatically using doors and switches in front of you. |
centerweapon |
on |
Toggles centering your weapon when fired. |
crosshair |
none |
Toggles your crosshair (none , cross , or dot ). |
crosshaircolor |
112 |
The color of your crosshair (0 to 255 ). |
english |
american |
Toggles the use of American or British English (american or british ). |
episode |
1 |
The currently selected DOOM episode in the menu (1 to 6 ). |
expansion |
1 |
The currently selected DOOM II expansion in the menu (1 or 2 ). |
facebackcolor |
5 |
The color of your face’s background in the status bar (0 to 255 ). |
fade |
on |
Toggles a fading effect when transitioning between some screens. |
flashkeys |
on |
Toggles flashing the keycard or skull key that is needed when you try to open a locked door. |
freelook |
off |
Toggles freely looking up and down using the mouse or a controller. |
gametime
|
00:00 |
The amount of time DOOM Retro has been running.3 |
groupmessages |
on |
Toggles the grouping of identical player messages. |
health |
100% |
Your health (-99% to 200% ). |
infighting |
on |
Toggles infighting amongst monsters once you die. |
infiniteheight |
off |
Toggles giving you and everything else in the current map infinite height. |
joy_analog |
on |
Toggles whether movement using a controller’s thumbsticks is analog or digital. |
joy_deadzone_left |
15% |
The dead zone of a controller’s left thumbstick (0% to 30% ). |
joy_deadzone_right |
15% |
The dead zone of a controller’s right thumbstick (0% to 30% ). |
joy_invertyaxis |
off |
Toggles inverting the vertical axis of a controller’s right thumbstick when you look up or down. |
joy_rumble_barrels |
100% |
The amount a controller rumbles when you are near an exploding barrel (0% to 200% ). |
joy_rumble_damage |
100% |
The amount a controller rumbles when you take damage (0% to 200% ). |
joy_rumble_pickup |
on |
Toggles rumbling a controller when you pick something up. |
joy_rumble_weapons |
100% |
The amount a controller rumbles when you fire your weapon (0% to 200% ). |
joy_sensitivity_horizontal |
64 |
The horizontal sensitivity of a controller’s thumbsticks (0 to 128 ). |
joy_sensitivity_vertical |
64 |
The vertical sensitivity of a controller’s thumbsticks (0 to 128 ). |
joy_swapthumbsticks |
off |
Toggles swapping a controller’s left and right thumbsticks. |
joy_thumbsticks |
2 |
The number of thumbsticks on a controller (1 or 2 ). |
m_acceleration |
on |
Toggles the acceleration of mouse movement. |
m_doubleclick_use |
off |
Toggles double-clicking a mouse button to perform the +use action. |
m_invertyaxis |
off |
Toggles inverting the vertical axis of the mouse when using mouselook. |
m_novertical |
on |
Toggles no vertical movement of the mouse. |
m_pointer |
on |
Toggles the mouse pointer in the menu. |
m_sensitivity |
16 |
The mouse’s sensitivity (0 to 128 ). |
maptime |
00:00 |
The amount of time you have been in the current map. |
melt |
on |
Toggles a melting effect when transitioning between some screens. |
menuhighlight |
on |
Toggles the highlighting of selected items in the menu. |
menushadow |
on |
Toggles items in the menu casting a shadow. |
menuspin |
on |
Toggles spinning the player’s view in the menu’s background. |
messages |
on |
Toggles displaying player messages at the top of the screen. |
movebob |
75% |
The amount your view bobs as you move (0% to 100% ). |
negativehealth |
on |
Toggles allowing your health to be less than 0% when you die. |
obituaries |
on |
Toggles displaying obituaries when you or monsters are killed. |
playergender |
male |
Your gender (male , female or other ). |
playername |
“” |
Your name. |
r_althud |
off |
Toggles an alternate heads-up display when in widescreen. |
r_antialiasing |
off |
Toggles anti-aliasing when the graphic detail is low. |
r_berserkeffect |
3 |
The intensity of the red effect when you have a berserk power-up and your fists equipped (0 to 8 ). |
r_blood |
nofuzz |
The colors of the blood spilled by you and monsters (all , none , red , green or nofuzz ). |
r_blood_gibs |
on |
Toggles spawning blood when monsters are gibbed. |
r_blood_melee |
on |
Toggles spawning blood during melee attacks from monsters. |
r_bloodsplats_max |
131,072 |
The maximum number of blood splats allowed in each map (0 to 1,048,576 ). |
r_bloodsplats_total |
0 |
The total number of blood splats in the current map.3 |
r_bloodsplats_translucency |
on |
Toggles the translucency of blood splats. |
r_brightmaps |
on |
Toggles brightmaps on some wall textures. |
r_corpses_color |
on |
Toggles randomly colored marine corpses. |
r_corpses_gib |
on |
Toggles some corpses gibbing when barrels or rockets explode nearby. |
r_corpses_mirrored |
on |
Toggles randomly mirrored corpses. |
r_corpses_moreblood |
on |
Toggles blood splats spawned around corpses at the start of each map. |
r_corpses_nudge |
on |
Toggles corpses and the items they drop being nudged when walked over. |
r_corpses_slide |
on |
Toggles corpses sliding when barrels or rockets explode nearby. |
r_corpses_smearblood |
on |
Toggles corpses leaving blood splats behind as they slide. |
r_damageeffect |
on |
Toggles the red effect when you take damage. |
r_detail |
high |
Toggles the graphic detail (high or low ). |
r_diskicon |
off |
Toggles showing a disk icon when loading and saving. |
r_ditheredlighting |
on |
Toggles dithered lighting cast on all textures and sprites. |
r_fixmaperrors
|
on |
Toggles fixing many mapping errors in the official DOOM and DOOM II WADs.4 |
r_fixspriteoffsets |
on |
Toggles fixing sprite offsets. |
r_floatbob |
on |
Toggles some power-ups bobbing up and down. |
r_fov |
90 ° |
Your field of view (45 ° to 135 °). |
r_gamma |
0.90 |
The screen’s gamma correction level (off , or 0.50 to 2.0 ). |
r_graduallighting |
on |
Toggles gradual lighting under doors and crushing sectors. |
r_homindicator |
off |
Toggles a flashing “Hall Of Mirrors” indicator. |
r_hud |
off |
Toggles a heads-up display when in widescreen. |
r_hud_translucency |
on |
Toggles the translucency of the heads-up display when in widescreen. |
r_levelbrightness |
0% |
The additional brightness applied to all of the lighting in the current map (0% to 100% ). |
r_linearskies |
off |
Toggles horizontally linear skies. |
r_liquid_bob |
on |
Toggles the bobbing of liquid sectors. |
r_liquid_bobsprites |
on |
Toggles the bobbing of sprites in liquid sectors. |
r_liquid_clipsprites |
on |
Toggles clipping the bottom of sprites in liquid sectors. |
r_liquid_current |
on |
Toggles a slight current being applied to liquid sectors. |
r_liquid_lowerview |
on |
Toggles lowering your view when you are in a liquid sector. |
r_liquid_swirl |
on |
Toggles the swirl of liquid sectors. |
r_lowpixelsize |
2×2 |
The size of each pixel when the graphic detail is low (width×height ). |
r_mirroredweapons |
off |
Toggles randomly mirroring the weapons dropped by monsters. |
r_pickupeffect |
on |
Toggles the gold effect when you pick something up. |
r_playersprites |
on |
Toggles showing your weapon. |
r_radsuiteffect |
on |
Toggles the green effect while you wear a radiation shielding suit power-up. |
r_randomstartframes |
on |
Toggles randomizing the start frames of certain sprites. |
r_rockettrails |
on |
Toggles the trail of smoke behind rockets fired by you and cyberdemons. |
r_rockettrails_translucency |
on |
Toggles the translucency of the trail of smoke behind rockets fired by you and cyberdemons. |
r_screensize |
7 |
The screen size (0 to 8 ). |
r_shadows |
on |
Toggles sprites casting shadows. |
r_shadows_translucency |
on |
Toggles the translucency of shadows cast by sprites. |
r_shake_barrels |
on |
Toggles shaking your view when you are near an exploding barrel. |
r_shake_berserk |
on |
Toggles shaking your view when you have a berserk power-up and punch something. |
r_shake_damage |
on |
Toggles shaking the screen when you take damage. |
r_sprites_translucency |
on |
Toggles the translucency of certain sprites. |
r_textures |
on |
Toggles showing all textures. |
r_textures_translucency |
on |
Toggles the translucency of certain BOOM-compatible wall textures. |
s_channels |
32 |
The number of sound effects that can be played at the same time (8 to 64 ). |
s_lowermenumusic |
on |
Toggles lowering the music’s volume in the menu and console. |
s_musicinbackground |
off |
Toggles continuing to play music in the background when DOOM Retro’s window loses focus. |
s_musicvolume |
100% |
The volume level of music (0% to 100% ). |
s_randommusic |
off |
Toggles randomizing the music for each map. |
s_randompitch |
off |
Toggles randomizing the pitch of sound effects made by monsters. |
s_sfxvolume |
100% |
The volume level of sound effects (0% to 100% ). |
s_stereo |
on |
Toggles playing sound effects in mono or stereo. |
savegame |
1 |
The currently selected savegame in the menu (1 to 8 ). |
secretmessages |
on |
Toggles displaying a message when you find a secret. |
skilllevel |
3 |
The currently selected skill level in the menu (1 to 5 ). |
stillbob |
0% |
The amount your view and weapon bob up and down when you stand still (0% to 100% ). |
sucktime |
1 |
The amount of time you must complete a map before you “SUCK” (off , or 1 to 24 hours). |
tossdrop |
on |
Toggles tossing items dropped by monsters when they die. |
turbo |
100% |
The speed you move (10% to 400% ). |
units |
imperial |
The units used by certain stats (imperial or metric ). |
version |
5.6.2 |
DOOM Retro’s version.3 |
vid_aspectratio |
auto |
The aspect ratio of the display when in widescreen (16:9 , 16:10 , 21:9 , 32:9 or auto ). |
vid_blue |
0% |
The intensity of blue on the screen (-100% to 100% ). |
vid_borderlesswindow |
on |
Toggles using a borderless window when fullscreen. |
vid_brightness |
0% |
The screen’s brightness (-100% to 100% ). |
vid_capfps |
200 |
The number of frames at which to cap the framerate (off , or 35 to 1,000 ). There is no interpolation between frames when this CVAR is 35 . |
vid_contrast |
0% |
The screen’s contrast (-100% to 100% ). |
vid_display |
1 |
The display used to play DOOM Retro on. |
vid_fullscreen |
on |
Toggles between fullscreen and a window. |
vid_green |
0% |
The intensity of green on the screen (-100% to 100% ). |
vid_motionblur |
0% |
The amount of motion blur when you turn quickly (0% to 100% ). |
vid_pillarboxes |
off |
Toggles using the pillarboxes either side of the screen for certain effects when not in widescreen. |
vid_red |
0% |
The intensity of red on the screen (-100% to 100% ). |
vid_saturation |
0% |
The saturation of the colors on the screen (-100% to 100% ). |
vid_scaleapi |
“direct3d9” |
The API used to scale every frame (“direct3d9” , “direct3d11” , “opengl” or “software” ). |
vid_scalefilter |
“nearest_linear” |
The filter applied when scaling every frame (“nearest” , “linear” or “nearest_linear” ). |
vid_screenresolution |
desktop |
The screen’s resolution when fullscreen (desktop or width×height ). |
vid_showfps
|
off |
Toggles showing the number of frames per second.5 |
vid_vsync |
off |
Toggles vertical sync with the display’s refresh rate (on , off or adaptive ). |
vid_widescreen |
off |
Toggles widescreen. |
vid_windowpos |
centered |
The position of the window on the desktop (centered or (x,y) ). |
vid_windowsize |
854×480 |
The size of the window on the desktop (width×height ). |
wad |
“” |
The last WAD to be opened by the WAD launcher.3 |
wadfolder |
“C:\” |
The folder the currently loaded WAD is in. |
warninglevel |
1 |
The console’s warning level (0 , 1 or 2 ). |
weapon |
pistol |
Your currently equipped weapon (fists , chainsaw , pistol , shotgun , [supershotgun ], chaingun , rocketlauncher , [plasmarifle ] or [BFG9000 ]). |
weaponbob |
75% |
The amount your weapon bobs up and down as you move (0% to 100% ). |
weaponbounce |
on |
Toggles the bounce of your weapon when you land after a fall. |
weaponrecoil |
off |
Toggles the recoil of your weapon when you fire it. |
1This CVAR is reset to its default at the start of each map.
2This CVAR has no effect while pistol starts are enabled using the pistolstart
CCMD.
3This CVAR is read-only.
4Changing this CVAR won’t be effective until the next map.
5This CVAR is reset to its default during startup.
DOOM Retro is Copyright © 2013–2025 by Brad Harding. All rights reserved. Coded with love in Western Sydney, Australia. DOOM Retro is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the license, or (at your option) any later version. DOOM Retro is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. DOOM is a registered trademark of id Software LLC, a ZeniMax Media company, in the US and/or other countries, and is used without permission. All other trademarks are the property of their respective holders. DOOM Retro is in no way affiliated with nor endorsed by id Software.