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๐Ÿ‘‹ Welcome to my profile

My name is Bruno, and I'm a backend developer.

In my job I use a lot of .NET, Java and SQL to develop robust and scalable Web APIs.

I also use a lot of Python for scripting and automation, trying to create easy solutions for repetitive tasks.

In my free time, I mainly use C++ to develop performance critical applications, such as Game Engines and Compilers.

I have a dream to one day fully develop and publish a game of my own.

๐Ÿ”ง Technologies & Tools

  • Programming Languages: C#, Java, C++, Python, SQL, OpenGL, GLSL
  • Development Tools: Linux, Git, Azure, Google Cloud, JMeter, Latex

๐ŸŒŸ Personal Projects

๐ŸŽฎ TrianGL - The 2D Game Engine

Description: A 2D Game Engine focused in performance and ease of use.
Tech Stack: C++, OpenGL, CMake, GTest
Link: This project can be found on GitHub.

โ›ฐ๏ธ Stylized Terrain Generator

Description: A 3D terrain generator with a low-poly and colorful look
Tech Stack: .NET, OpenGL
Link: This project can be found on GitHub.

๐ŸŽ„ Advent of Code Solutions

Description: My solutions to the recent advent of code challenges
Tech Stack: .NET
Link: This project can be found on GitHub.

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