The Aton project is a Arnold Interface-compatible display driver and Nuke plugin for direct rendering into the Nuke interface.
- Copy aton.dll(.dylib, .so) from ~/Bin to your $NUKE_PATH
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In your init.py
nuke.load("aton")
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In your menu.py
import nuke toolbar = nuke.menu("Nodes") mainToolBar=nuke.toolbar("Nodes") m = mainToolBar.addMenu("Menu") m.addCommand("Aton", "nuke.createNode(\"Aton\")")
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Copy driver_aton.dll(.dylib, .so) from ~/Bin to your $ARNOLD_PLUGIN_PATH
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Copy aton_maya.py from ~/Scripts to your Maya's scripts folder
##How to Use
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Open Nuke and create an Aton node
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Open Maya, make sure Arnold is set as default renderer
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Run this line bellow in script editor to open Aton UI or put it on the shelf
from aton_maya import * aton = Aton() aton.show()
=== ##How to Build
To build it yourself you will need to have
- Nuke 9.0+ SDK
- Arnold 4.2+ SDK
- Boost 1.54+
It's based on:
Dan Bethelli's Rmanconnect which is freely available at. http://github.com/danbethell/rmanconnect
Chad Dombrova's driver for arnold, freely available at. https://github.com/chadrik/renderconnect.
Arnold® is a registered trademark of Solid Angle.
Nuke® is a registered trademark of The Foundry.