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fixed: Game crashed when using non-edible items (bow, ...) with Bunny… #69

fixed: Game crashed when using non-edible items (bow, ...) with Bunny…

fixed: Game crashed when using non-edible items (bow, ...) with Bunny… #69

Triggered via push May 14, 2024 21:19
Status Failure
Total duration 15m 5s
Artifacts
Matrix: CodeQL / Analyze
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Publish Fabric on Curseforge  /  Publish Curseforge
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Publish Fabric on Modrinth  /  Publish Modrinth
Publish Fabric on Modrinth / Publish Modrinth
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Publish Neoforge on Curseforge  /  Publish Curseforge
Publish Neoforge on Curseforge / Publish Curseforge
Publish Neoforge on Modrinth  /  Publish Modrinth
Publish Neoforge on Modrinth / Publish Modrinth
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1 error and 1 notice
CodeQL / Analyze (java)
We were unable to automatically build your code. Please replace the call to the autobuild action with your custom build steps. Encountered a fatal error while running "/opt/hostedtoolcache/CodeQL/2.17.2/x64/codeql/java/tools/autobuild.sh". Exit code was 1 and last log line was: Picked up JAVA_TOOL_OPTIONS: -Dhttp.keepAlive=false -Dmaven.wagon.http.pool=false. See the logs for more details.
Build / Build
Submitted dependency-graph-reports/cicd-build.json: The snapshot was accepted, but it is superseded by a newer snapshot from the same detector and correlator. It will not update dependency results for the repository.