Please continue your WebGL application on the same repository as the previous assignment (https://classroom.github.com/a/wxGcZEWk) with the following specifications:
- Create a 3D definition of the object being photographed in your very first assignment.
- Draw the object twice—on the left and on the right half of the canvas—with the two perspectives corresponding to the two photos selected in the previous assignment.
- Add a little cube in the center of canvas, right between the two objects.
- Set the cube to glow white and become a light source.
- Add an ambient effect with an intensity of 0.abc to both objects, where the value of abc is the last three digits of your Student ID plus 200.
- Add a diffuse effect to both objects.
- Add a plastic specular effect for the left object.
- Add a metal specular effect for the object on the right.
- Set the cube so that it can be moved upward with the W key-button and downward with the S key-button.
- Set the camera to move leftward and rightward linearly (not orbitally) using the A and D key-buttons.