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# Auto detect text files and perform LF normalization | ||
* text=auto |
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# Prerequisites | ||
*.d | ||
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# Compiled Object files | ||
*.slo | ||
*.lo | ||
*.o | ||
*.obj | ||
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# Precompiled Headers | ||
*.gch | ||
*.pch | ||
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# Compiled Dynamic libraries | ||
*.so | ||
*.dylib | ||
*.dll | ||
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# Fortran module files | ||
*.mod | ||
*.smod | ||
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# Compiled Static libraries | ||
*.lai | ||
*.la | ||
*.a | ||
*.lib | ||
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# Executables | ||
*.exe | ||
*.out | ||
*.app |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2013 | ||
VisualStudioVersion = 12.0.30501.0 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Node Editor", "Node Editor\Node Editor.vcxproj", "{C27A9DE6-B76B-4790-B65D-8E222F58FD18}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Win32 = Debug|Win32 | ||
Release|Win32 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{C27A9DE6-B76B-4790-B65D-8E222F58FD18}.Debug|Win32.ActiveCfg = Debug|Win32 | ||
{C27A9DE6-B76B-4790-B65D-8E222F58FD18}.Debug|Win32.Build.0 = Debug|Win32 | ||
{C27A9DE6-B76B-4790-B65D-8E222F58FD18}.Release|Win32.ActiveCfg = Release|Win32 | ||
{C27A9DE6-B76B-4790-B65D-8E222F58FD18}.Release|Win32.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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// Naming convention used in this application: words in vairiables are Uppercase seperated, Enums are Uppercase Beginned, Macros are _ seperated when needed | ||
// Objects Class are defined beginning with Uppercase characters. |
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#ifndef GRAPHMANGER_H | ||
#define GRAPHMANGER_H | ||
#include "node.h" | ||
#include "InterfaceComponents.h" | ||
#include <stdio.h> // Provides FILE | ||
#include "include\GLFW\glfw3.h" // Window creation is handled by the application, but graph manager need this lib to resond to window events | ||
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enum GraphType | ||
{ | ||
DreamNoteGraph, | ||
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}; | ||
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struct CalendarTime | ||
{ | ||
unsigned short year; | ||
unsigned short month; | ||
unsigned short day; | ||
unsigned short hour; | ||
unsigned short minute; | ||
unsigned short second; | ||
}; | ||
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class GraphManager | ||
{ | ||
public: | ||
// Interaction Functions, only need to implement Graph Specific functionalities | ||
// Text Input | ||
virtual void OnCharInput() = 0; | ||
// Keyboard | ||
virtual void OnKeyboardButton(int key, int scancode, int action, int mods) = 0; | ||
// Mouse | ||
virtual void OnMouseButton() = 0; | ||
virtual void OnMouseMove() = 0; | ||
virtual void ObjectDispatch() = 0; // Collision Detection | ||
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// Uopdate Functions | ||
void UpdareTimer(double inTime){ time = inTime; }; | ||
virtual void UpdateInterface() = 0; // Update text fieds stuff | ||
virtual void UpdateNodes() = 0; // Do animation stuff | ||
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// Render Functions | ||
virtual void RenderMenuBar() = 0; // Called Perframe | ||
virtual void RenderSidePanel() = 0; // Only when needed | ||
virtual void RenderCanvas() = 0; // Only when needed | ||
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// Object Serialization | ||
virtual void SaveGraph() = 0; | ||
virtual void LoadGraph(FILE* file) = 0; // First byte is already read for window creation; We just need to read what is meaning for to us | ||
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// Object Cleanup | ||
virtual void CleanUp() = 0; | ||
private: | ||
// Graph Datas, those are things that need to be saved and loaded | ||
// Graph Type | ||
GraphType graphType; | ||
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// Graph Metadata | ||
struct CalendarTime creationTime; | ||
struct CalendarTime modifyTime; | ||
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// The properties and resources below are graph specific thus defined only when needed | ||
// Graph Specific Properties | ||
// Resources | ||
private: | ||
// Environment Variables, these are things that only used in run-time | ||
// Main Menu Bar | ||
Menubar* mainMenubar; | ||
// Side Panel | ||
SidePanel* sidePanel; | ||
// Canvas | ||
Canvas* canvas; | ||
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// Small Variables | ||
// Window Style Control | ||
bool bDecoration; | ||
// File handle | ||
FILE* graphFile; | ||
// Global timer | ||
double time = 0; | ||
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// Object Tracking | ||
// Current Selected Nodes | ||
Node* currentSelection; | ||
// Current Selected Connection | ||
Noodle* connection; | ||
}; | ||
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class FramelessWindow : public GraphManager | ||
{ | ||
protected: | ||
// Window Movement handling | ||
void WindowMove(); | ||
// Window Resizing handling | ||
void WindowResize(); | ||
private: | ||
// window states | ||
double mouseDownX, mouseDownY; | ||
bool bLMBDown; | ||
}; | ||
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class FrameedWindow : public GraphManager | ||
{ | ||
protected: | ||
// Window Resizing handling | ||
void WindowResize(); | ||
}; | ||
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class DreamNoteManager : public FramelessWindow | ||
{ | ||
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}; | ||
#endif |
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#ifndef INTERFACECOMPONENTS_H | ||
#define INTERFACECOMPONENTS_H | ||
#include "Widgets.h" | ||
// Used by main menu bar | ||
class PopupMenu | ||
{ | ||
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}; | ||
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// Used by Sidepanel and Canvas for navigation | ||
class Camera | ||
{ | ||
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}; | ||
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// The three interfaces can have different viewports in some graphs, or they may just write on the same viewport, i.e. Viewports can overlap each other | ||
struct Viewport | ||
{ | ||
unsigned short x; // Specified from UP to LR | ||
unsigned short y; // Specified from UP to LR | ||
unsigned short width; | ||
unsigned short height; | ||
}; | ||
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// Menubar and Sidepanel to use are all just interface drawing areas, since they are implemented using the same components | ||
class InterfaceArea | ||
{ | ||
protected: | ||
Widget** widgets; | ||
}; | ||
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class Menubar: public InterfaceArea | ||
{ | ||
private: | ||
// Menubar Exclusive objects | ||
PopupMenu** popupMenus; | ||
}; | ||
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class SidePanel: public InterfaceArea | ||
{ | ||
private: | ||
// Side Panel Special Objects | ||
Camera* sidePanelCamera; | ||
}; | ||
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// Canvas is conceptualy a seperate 3D space, but some 3D interface components like labels might also be useful | ||
class Canvas: public InterfaceArea | ||
{ | ||
private: | ||
// Canvas Objects | ||
Camera* canvasCamera; | ||
}; | ||
#endif |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<ProjectGuid>{C27A9DE6-B76B-4790-B65D-8E222F58FD18}</ProjectGuid> | ||
<RootNamespace>NodeEditor</RootNamespace> | ||
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
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<CharacterSet>MultiByte</CharacterSet> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
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<PlatformToolset>v141</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>MultiByte</CharacterSet> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<IncludePath>$(MSBuildProjectDirectory)\include;$(IncludePath)</IncludePath> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<IncludePath>$(MSBuildProjectDirectory)\include;$(IncludePath)</IncludePath> | ||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<Optimization>Disabled</Optimization> | ||
<SDLCheck>true</SDLCheck> | ||
</ClCompile> | ||
<Link> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<AdditionalDependencies> | ||
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</Link> | ||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<Optimization>MaxSpeed</Optimization> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<SDLCheck>true</SDLCheck> | ||
</ClCompile> | ||
<Link> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
<AdditionalDependencies> | ||
</AdditionalDependencies> | ||
</Link> | ||
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<ItemGroup> | ||
<ClCompile Include="main.cpp" /> | ||
<ClCompile Include="Notes.cpp" /> | ||
<ClCompile Include="Utilities.cpp" /> | ||
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<ItemGroup> | ||
<ClInclude Include="Constants.h" /> | ||
<ClInclude Include="GraphManager.h" /> | ||
<ClInclude Include="InterfaceComponents.h" /> | ||
<ClInclude Include="Node.h" /> | ||
<ClInclude Include="ShaderSources.h" /> | ||
<ClInclude Include="SystemSpecifc.h" /> | ||
<ClInclude Include="Utilitites.h" /> | ||
<ClInclude Include="Widgets.h" /> | ||
</ItemGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
</ImportGroup> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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<Filter Include="Source Files"> | ||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
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