Build and release Go Project #2
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name: Build and Release Multi-Arch Go Application | |
on: | |
workflow_dispatch: | |
push: | |
# Publish semver tags as releases. | |
tags: ['*.*'] | |
jobs: | |
build: | |
name: Multi-Platform Build | |
runs-on: [ubuntu-latest, windows-latest, macos-latest] | |
strategy: | |
matrix: | |
arch: [amd64, arm64, 386] # Architectures: 64-bit, ARM 64-bit, 32-bit | |
steps: | |
# Step 1: Checkout the code | |
- name: Checkout code | |
uses: actions/checkout@v3 | |
# Step 2: Set up Go environment | |
- name: Set up Go | |
uses: actions/setup-go@v4 | |
with: | |
go-version: "1.23" # Replace with the desired Go version | |
# Step 3: Build for the specific OS and architecture | |
- name: Build for ${{ matrix.os }} ${{ matrix.arch }} | |
env: | |
GOOS: ${{ matrix.os }} | |
GOARCH: ${{ matrix.arch }} | |
run: | | |
mkdir -p build/ | |
OUTPUT_NAME="myapp-${{ matrix.os }}-${{ matrix.arch }}" | |
if [ "${{ matrix.os }}" == "windows" ]; then OUTPUT_NAME="$OUTPUT_NAME.exe"; fi | |
go build -o build/$OUTPUT_NAME . | |
echo "Built $OUTPUT_NAME" | |
# Step 4: Upload all built binaries as release assets | |
- name: Upload Release Assets | |
uses: actions/upload-release-asset@v1 | |
with: | |
upload_url: ${{ github.event.release.upload_url }} | |
asset_path: ./build/ | |
asset_name: build | |
asset_content_type: application/octet-stream |