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Merge pull request #244 from CoraleStudios/release/5.2
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[RELEASE] v5.2
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Sharparam authored Nov 9, 2017
2 parents 1526642 + 6b833b4 commit ad27da8
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4 changes: 4 additions & 0 deletions .gitignore
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Expand Up @@ -195,3 +195,7 @@ docs
GPATH
GRTAGS
GTAGS

# Ignore Cake files
/tools/*
!/tools/packages.config
12 changes: 11 additions & 1 deletion AUTHORS
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Expand Up @@ -7,5 +7,15 @@ PRIMARY AUTHORS:
* Adam Hellberg (Sharparam) <[email protected]>
- Main Developer

AUTHORS:

* Nicholas Martin (nico) <[email protected]>
- Core Developer

* Adrian (WolfSpiritM)
- Developer

RETIRED AUTHORS:

* Brandon Scott (brandonscott) <[email protected]>
- Main Developer
- Former Main Developer
3 changes: 3 additions & 0 deletions CODEOWNERS
Validating CODEOWNERS rules …
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@@ -0,0 +1,3 @@
* @sharparam

/src/Corale.Colore.Tester @brandonscott
10 changes: 5 additions & 5 deletions Doxyfile
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Expand Up @@ -764,9 +764,9 @@ WARN_LOGFILE =
# spaces.
# Note: If this tag is empty the current directory is searched.

INPUT = Corale.Colore \
Corale.Colore.Wpf \
Corale.Colore.WinForms \
INPUT = src/Corale.Colore \
src/Corale.Colore.Wpf \
src/Corale.Colore.WinForms \
README.md

# This tag can be used to specify the character encoding of the source files
Expand Down Expand Up @@ -804,8 +804,8 @@ RECURSIVE = YES
# Note that relative paths are relative to the directory from which doxygen is
# run.

EXCLUDE = Corale.Colore/obj \
Corale.Colore/bin
EXCLUDE = src/Corale.Colore/obj \
src/Corale.Colore/bin

# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
# directories that are symbolic links (a Unix file system feature) are excluded
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44 changes: 36 additions & 8 deletions README.md
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Expand Up @@ -9,16 +9,22 @@

A powerful and elegant C# library for Razer Chroma's SDK

Getting started
---------------

If you are a new developer and are looking for a helpful guide on how to get started, head on over to
[the wiki page][getting-started] which describes getting Colore installed and running some example code.

Contributing
------------

[![Gitter][gitterbadge]][gitter]

*For discussing, you can join the Gitter chat using the badge above. If you want to join the Slack chat, contact [Brandon Scott][bs] ([[email protected]](mailto:[email protected])) or [Adam Hellberg][sharp] ([[email protected]](mailto:[email protected])).*
*For discussing, you can join the Gitter chat using the badge above. If you want to join the Slack chat, contact [Adam Hellberg][sharp] ([[email protected]](mailto:[email protected])).*

Contributors are very welcome! If you got code fixes, please [submit a pull request][newpull] here on GitHub.

If you want to join the development team, please contact [Sharparam][sharp] or [Brandon][bs] on GitHub.
If you want to join the development team, please contact [Sharparam][sharp] on GitHub.

All authors and contributors are listed in the **AUTHORS** file.

Expand All @@ -41,6 +47,8 @@ Colore depends on the Razer Chroma SDK (RzChromaSDK64.dll or RzChromaSDK.dll).

The Razer Chroma SDK is provided by Razer and [can be obtained from their website][rzdev].

Other dependencies are installed via NuGet and listed in each project file.

Building
--------

Expand Down Expand Up @@ -74,15 +82,33 @@ Razer's SDK installer **will only install the library relevant for your platform
This means that your apps will need to be compiled twice, once for x86 platforms, and once for x64, unless you are using "Any CPU".
They must both be provided when you distribute your application, depending on what platform the user has.

Projects
--------
Razer Chroma Workshop
---------------------

Many of the games and apps featured on the [Razer Chroma Workshop][workshop] have used the Colore library.

Current projects utilizing this or modified versions of this library:
The official [Razer Chroma Workshop][workshop] is your one-stop-shop to get the most out of your Chroma devices. Whether it's smart lighting based on in-game events, standalone apps or stunning profiles created by fans around the world, the Chroma Workshop is where you can explore, download and even share your own creations.

*None right now!*
Games using Colore
------------------

(If you want your project listed, just contact [Sharparam][sharp] or [Brandon][bs])
The following games (powered by Unity) are using Colore:

[![DubWars](http://cdn.akamai.steamstatic.com/steam/apps/290000/capsule_184x69.jpg)](http://store.steampowered.com/app/290000/)
[![Masquerada: Songs and Shadows](http://cdn.akamai.steamstatic.com/steam/apps/459090/capsule_184x69.jpg)](http://store.steampowered.com/app/459090/)
[![Nevermind](http://cdn.akamai.steamstatic.com/steam/apps/342260/capsule_184x69.jpg)](http://store.steampowered.com/app/342260/)
[![Please, Don't Touch Anything 3D](http://cdn.akamai.steamstatic.com/steam/apps/529590/capsule_184x69.jpg)](http://store.steampowered.com/app/529590/)
[![Starcrawlers](http://cdn.akamai.steamstatic.com/steam/apps/318970/capsule_184x69.jpg)](http://store.steampowered.com/app/318970/)
[![The Little Acre](http://cdn.akamai.steamstatic.com/steam/apps/423590/capsule_184x69.jpg)](http://store.steampowered.com/app/423590/)

Projects using Colore
---------------------

[Aurora](http://aurora.lastbullet.net/) - Unified lighting effects across multiple brands and various games. ([GitHub](https://github.com/antonpup/Aurora))

There may be others we are unaware of, so please let us know if there are any others.

[getting-started]: https://github.com/CoraleStudios/Colore/wiki/Getting-started
[newpull]: ../../pull/new/develop
[sharp]: https://github.com/Sharparam
[contrib]: ../../wiki/Contributing
Expand All @@ -106,4 +132,6 @@ Current projects utilizing this or modified versions of this library:
[gitter]: https://gitter.im/CoraleStudios/Colore?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge
[gitterbadge]: https://badges.gitter.im/Join%20Chat.svg

[colorelogo]: http://colore.coralestudios.com/img/colore.png
[colorelogo]: https://files.sharparam.com/2017/10/31/colore-logo.png

[workshop]: http://www.razerzone.com/chroma-workshop/
Empty file added build.cake
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234 changes: 234 additions & 0 deletions build.ps1
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@@ -0,0 +1,234 @@
##########################################################################
# This is the Cake bootstrapper script for PowerShell.
# This file was downloaded from https://github.com/cake-build/resources
# Feel free to change this file to fit your needs.
##########################################################################

<#
.SYNOPSIS
This is a Powershell script to bootstrap a Cake build.
.DESCRIPTION
This Powershell script will download NuGet if missing, restore NuGet tools (including Cake)
and execute your Cake build script with the parameters you provide.
.PARAMETER Script
The build script to execute.
.PARAMETER Target
The build script target to run.
.PARAMETER Configuration
The build configuration to use.
.PARAMETER Verbosity
Specifies the amount of information to be displayed.
.PARAMETER ShowDescription
Shows description about tasks.
.PARAMETER DryRun
Performs a dry run.
.PARAMETER Experimental
Uses the nightly builds of the Roslyn script engine.
.PARAMETER Mono
Uses the Mono Compiler rather than the Roslyn script engine.
.PARAMETER SkipToolPackageRestore
Skips restoring of packages.
.PARAMETER ScriptArgs
Remaining arguments are added here.
.LINK
https://cakebuild.net
#>

[CmdletBinding()]
Param(
[string]$Script = "build.cake",
[string]$Target,
[string]$Configuration,
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
[string]$Verbosity,
[switch]$ShowDescription,
[Alias("WhatIf", "Noop")]
[switch]$DryRun,
[switch]$Experimental,
[switch]$Mono,
[switch]$SkipToolPackageRestore,
[Parameter(Position=0,Mandatory=$false,ValueFromRemainingArguments=$true)]
[string[]]$ScriptArgs
)

[Reflection.Assembly]::LoadWithPartialName("System.Security") | Out-Null
function MD5HashFile([string] $filePath)
{
if ([string]::IsNullOrEmpty($filePath) -or !(Test-Path $filePath -PathType Leaf))
{
return $null
}

[System.IO.Stream] $file = $null;
[System.Security.Cryptography.MD5] $md5 = $null;
try
{
$md5 = [System.Security.Cryptography.MD5]::Create()
$file = [System.IO.File]::OpenRead($filePath)
return [System.BitConverter]::ToString($md5.ComputeHash($file))
}
finally
{
if ($file -ne $null)
{
$file.Dispose()
}
}
}

function GetProxyEnabledWebClient
{
$wc = New-Object System.Net.WebClient
$proxy = [System.Net.WebRequest]::GetSystemWebProxy()
$proxy.Credentials = [System.Net.CredentialCache]::DefaultCredentials
$wc.Proxy = $proxy
return $wc
}

Write-Host "Preparing to run build script..."

if(!$PSScriptRoot){
$PSScriptRoot = Split-Path $MyInvocation.MyCommand.Path -Parent
}

$TOOLS_DIR = Join-Path $PSScriptRoot "tools"
$ADDINS_DIR = Join-Path $TOOLS_DIR "Addins"
$MODULES_DIR = Join-Path $TOOLS_DIR "Modules"
$NUGET_EXE = Join-Path $TOOLS_DIR "nuget.exe"
$CAKE_EXE = Join-Path $TOOLS_DIR "Cake/Cake.exe"
$NUGET_URL = "https://dist.nuget.org/win-x86-commandline/latest/nuget.exe"
$PACKAGES_CONFIG = Join-Path $TOOLS_DIR "packages.config"
$PACKAGES_CONFIG_MD5 = Join-Path $TOOLS_DIR "packages.config.md5sum"
$ADDINS_PACKAGES_CONFIG = Join-Path $ADDINS_DIR "packages.config"
$MODULES_PACKAGES_CONFIG = Join-Path $MODULES_DIR "packages.config"

# Make sure tools folder exists
if ((Test-Path $PSScriptRoot) -and !(Test-Path $TOOLS_DIR)) {
Write-Verbose -Message "Creating tools directory..."
New-Item -Path $TOOLS_DIR -Type directory | out-null
}

# Make sure that packages.config exist.
if (!(Test-Path $PACKAGES_CONFIG)) {
Write-Verbose -Message "Downloading packages.config..."
try {
$wc = GetProxyEnabledWebClient
$wc.DownloadFile("https://cakebuild.net/download/bootstrapper/packages", $PACKAGES_CONFIG) } catch {
Throw "Could not download packages.config."
}
}

# Try find NuGet.exe in path if not exists
if (!(Test-Path $NUGET_EXE)) {
Write-Verbose -Message "Trying to find nuget.exe in PATH..."
$existingPaths = $Env:Path -Split ';' | Where-Object { (![string]::IsNullOrEmpty($_)) -and (Test-Path $_ -PathType Container) }
$NUGET_EXE_IN_PATH = Get-ChildItem -Path $existingPaths -Filter "nuget.exe" | Select -First 1
if ($NUGET_EXE_IN_PATH -ne $null -and (Test-Path $NUGET_EXE_IN_PATH.FullName)) {
Write-Verbose -Message "Found in PATH at $($NUGET_EXE_IN_PATH.FullName)."
$NUGET_EXE = $NUGET_EXE_IN_PATH.FullName
}
}

# Try download NuGet.exe if not exists
if (!(Test-Path $NUGET_EXE)) {
Write-Verbose -Message "Downloading NuGet.exe..."
try {
$wc = GetProxyEnabledWebClient
$wc.DownloadFile($NUGET_URL, $NUGET_EXE)
} catch {
Throw "Could not download NuGet.exe."
}
}

# Save nuget.exe path to environment to be available to child processed
$ENV:NUGET_EXE = $NUGET_EXE

# Restore tools from NuGet?
if(-Not $SkipToolPackageRestore.IsPresent) {
Push-Location
Set-Location $TOOLS_DIR

# Check for changes in packages.config and remove installed tools if true.
[string] $md5Hash = MD5HashFile($PACKAGES_CONFIG)
if((!(Test-Path $PACKAGES_CONFIG_MD5)) -Or
($md5Hash -ne (Get-Content $PACKAGES_CONFIG_MD5 ))) {
Write-Verbose -Message "Missing or changed package.config hash..."
Remove-Item * -Recurse -Exclude packages.config,nuget.exe
}

Write-Verbose -Message "Restoring tools from NuGet..."
$NuGetOutput = Invoke-Expression "&`"$NUGET_EXE`" install -ExcludeVersion -OutputDirectory `"$TOOLS_DIR`""

if ($LASTEXITCODE -ne 0) {
Throw "An error occured while restoring NuGet tools."
}
else
{
$md5Hash | Out-File $PACKAGES_CONFIG_MD5 -Encoding "ASCII"
}
Write-Verbose -Message ($NuGetOutput | out-string)

Pop-Location
}

# Restore addins from NuGet
if (Test-Path $ADDINS_PACKAGES_CONFIG) {
Push-Location
Set-Location $ADDINS_DIR

Write-Verbose -Message "Restoring addins from NuGet..."
$NuGetOutput = Invoke-Expression "&`"$NUGET_EXE`" install -ExcludeVersion -OutputDirectory `"$ADDINS_DIR`""

if ($LASTEXITCODE -ne 0) {
Throw "An error occured while restoring NuGet addins."
}

Write-Verbose -Message ($NuGetOutput | out-string)

Pop-Location
}

# Restore modules from NuGet
if (Test-Path $MODULES_PACKAGES_CONFIG) {
Push-Location
Set-Location $MODULES_DIR

Write-Verbose -Message "Restoring modules from NuGet..."
$NuGetOutput = Invoke-Expression "&`"$NUGET_EXE`" install -ExcludeVersion -OutputDirectory `"$MODULES_DIR`""

if ($LASTEXITCODE -ne 0) {
Throw "An error occured while restoring NuGet modules."
}

Write-Verbose -Message ($NuGetOutput | out-string)

Pop-Location
}

# Make sure that Cake has been installed.
if (!(Test-Path $CAKE_EXE)) {
Throw "Could not find Cake.exe at $CAKE_EXE"
}



# Build Cake arguments
$cakeArguments = @("$Script");
if ($Target) { $cakeArguments += "-target=$Target" }
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
if ($ShowDescription) { $cakeArguments += "-showdescription" }
if ($DryRun) { $cakeArguments += "-dryrun" }
if ($Experimental) { $cakeArguments += "-experimental" }
if ($Mono) { $cakeArguments += "-mono" }
$cakeArguments += $ScriptArgs

# Start Cake
Write-Host "Running build script..."
&$CAKE_EXE $cakeArguments
exit $LASTEXITCODE
8 changes: 4 additions & 4 deletions create_artifacts.ps1
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Expand Up @@ -30,15 +30,15 @@ Else

Write-Host "Zipping artifacts for $Platform - $Configuration"

7z.exe a $zip .\Corale.Colore\bin\$binStub\*.dll
7z.exe a $zip .\Corale.Colore\bin\$binStub\*.xml
7z.exe a $zip .\Corale.Colore\bin\$binStub\*.pdb
7z.exe a $zip .\src\Corale.Colore\bin\$binStub\*.dll
7z.exe a $zip .\src\Corale.Colore\bin\$binStub\*.xml
7z.exe a $zip .\src\Corale.Colore\bin\$binStub\*.pdb

# Create NuGet package if Release and Any CPU
if ($Configuration -eq "Release" -And $Platform -eq "Any CPU")
{
Write-Host "Creating NuGet package"
nuget.exe --% pack Corale.Colore\Corale.Colore.csproj -Prop Configuration=Release -Prop Platform=AnyCPU -Version "%APPVEYOR_BUILD_VERSION%"
nuget.exe --% pack src\Corale.Colore\Corale.Colore.csproj -Prop Configuration=Release -Prop Platform=AnyCPU -Version "%APPVEYOR_BUILD_VERSION%"
$name = "Colore.$Env:APPVEYOR_BUILD_VERSION"
$file = "$name.nupkg"
Push-AppveyorArtifact $file -DeploymentName "nuget_package"
Expand Down
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