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Add missing rare spawns to The Maul
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Source of data: TrinityCore/YTDB

TODO: Add texts for Griniblix the Spectator depending on which creature spawns
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MantisLord committed Jan 11, 2019
1 parent 4d3efa8 commit d4af534
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18 changes: 18 additions & 0 deletions Updates/0538_dire_maul_arena.sql
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-- Dire Maul Arena Rare Bosses
SET @GUID := 45758;
SET @POOL := 124;
DELETE FROM `creature` WHERE `id` IN (11447,11497,11498);
INSERT INTO `creature` (`guid`,`id`,`map`,`spawnMask`,`modelid`,`equipment_id`,`position_x`,`position_y`,`position_z`,`orientation`,`spawntimesecsmin`,`spawntimesecsmax`,`spawndist`,`currentwaypoint`,`curhealth`,`curmana`,`MovementType`) VALUES
(@GUID ,11447,1,1,0,0,-3799.62,1063.83,132.806,1.20424,21600,21600,0,0,60000, 0,0),
(@GUID+1,11497,1,1,0,0,-3731.22,1061.32,132.345,1.78150,21600,21600,0,0,73000,24340,0),
(@GUID+2,11498,1,1,0,0,-3690.96,1077.14,131.969,2.65172,21600,21600,0,0,57000, 0,0);
DELETE FROM `pool_template` WHERE `entry`=@POOL;
INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
(@POOL,1,'Max 1 Rare in Dire Maul Arena');
DELETE FROM `pool_creature` WHERE `pool_entry`=@POOL;
INSERT INTO `pool_creature` (`guid`,`pool_entry`,`chance`,`description`) VALUES
(@GUID ,@POOL,0, 'Rare Spawn Dire Maul Arena'),
(@GUID+1,@POOL,0, 'Rare Spawn Dire Maul Arena'),
(@GUID+2,@POOL,0, 'Rare Spawn Dire Maul Arena');


5 comments on commit d4af534

@Phatcat
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So this fixes classicdb/database#766 ?

@MantisLord
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Yes, although looking at the info you provided in the issue, I think it could do with some adjustment.

Perhaps we should change the chances in the pool for Mushgog to be lower, rather than equally chanced with the other two.
Also, all 3 mobs also share the same loot table in tbc-db and that could probably do with a review.

@druidish
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Mushgog also should spawn several herbs on the arena floor when he spawns including a black lotus. Which might explain him being a bit rarer than the others. Attempting to pick any of the herbs in the arena should cause him to aggro if he's up.

@Phatcat
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also perhaps not a max of 1 rare spawned at a time, reading this;

This guy and Skarr was up at the same time. A five man group consisting of two mages, one shaman, one warrior and one priest took them both down easily. I and my fellow mage kited this guy while the warrior tanked Skarr. Took around 6-7 minutes or so, easily kiteable by two mages with decent gear.
Dropped a Bludstone Hammer, Skarr dropped Orb of Deception and Stonegrip Gauntlets.

It could seem like it ignores if 1 is already spawned and just spawns one every 6 hours regardless

also it seems like they are able to drop not just 1 but 2 blues at a time;

We Ninja'd the kill from some horde that were fighting him last night and got 2 Orbs of Deception

https://web.archive.org/web/20060613220124/http://wow.allakhazam.com/db/mob.html?wmob=11447

downed him today with 4...
3 hunters (1 of which me) and a shammy, all guildies, all geared
to tell the truth we got some phat loot =D a scarlet kris and a staff of hale magefire

https://web.archive.org/web/20060720203755/http://wow.allakhazam.com/db/mob.html?wmob=11497

@cala
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@cala cala commented on d4af534 Jan 13, 2019

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So this fixes classicdb/database#766 ?

On part of it. The event is a bit more complex as you can see in the above comments. I intend to properly implement it later on. I still have SD2 changes to do to Dire Maul along with a full rework of the West wing.

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