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Releases: dguenms/Dawn-of-Civilization

v1.17.4

27 May 22:25
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Final fix for issues of the 1.17 release before merging the new map

v1.17.3

24 Dec 11:54
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Fix issues with the v1.17 release

v1.17.2

19 Dec 23:53
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Fixes for the 1.17 release.

v1.17.1

01 Sep 15:25
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Fixes for the 1.17 release and civ specific victory ranks

v1.17.0

25 Feb 22:30
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RFC Dawn of Civilization
Complete List of Features (as of version 1.17)

The modmod is based on RFC Epic/Marathon 1.21 and therefore includes all features of RFC v1.187 for BtS unless otherwise noted.

This version corresponds to Git commit 4787.

TABLE OF CONTENTS

  • Included Mods
  • Contributors
  • Major Features
  • Minor Features
  • Game Rules
  • Civilisations
  • New Civilisations
  • Technologies
  • Units
  • Buildings
  • National Wonders
  • Wonders
  • New Wonders
  • Terrain
  • Improvements
  • Game Scenarios
  • Civics
  • Religion
  • Corporations
  • Events
  • Stability
  • Diplomacy
  • Interface
  • Historical Immersion
  • AI Behaviour
  • Balance
  • Performance
  • Bugfixes

INCLUDED MODS

  • History Rewritten by Xyth
    • Modified version of the 21 techs by era tech tree
    • Major inspiration and source of assets for new techs, buildings and units
    • Improved civics advisor screen
    • Improved espionage advisor screen
    • Civilopedia screens
  • RFC Epic/Marathon by embryodead: Epic/Marathon game speeds
  • Super Spies 1.31 by Trojan Sheep, glider1, Lord Tirian
    • Spies get experience for successful missions or intercepting other spies
    • Spy promotions improve their abilities in various ways
    • Spies do not start with Commando anymore
    • Intelligence Agency also gives +2 experience to Spies
    • Security Bureau lets all Spies start with the Security promotion, increasing their interception chances
    • Interpol gives an additional +3 experience to Spies
  • BUG (BtS Unaltered Gameplay) by Emperor Fool, Lemon Merchant and others: various interface improvements and useful notification and automation options
  • Reformation modmod by Panopticon: inclusion of Protestantism and a Reformation event, see Religion section for details
  • Platybuilder by platyping

CONTRIBUTORS

  • Sgt. Bears:
    • XML tag cleanup and reorganization
    • Text fixes, cleanup and reorganization
    • Button and art improvements
  • merijn_v1:
    • Platybuilder integration
    • Platybuilder extension to handle stability, settler and war maps
    • Stability map overlay
    • Improved corporation advisor
    • Civic stability information in the civics advisor
  • Bautos42: leaderhead art changes and new leaderheads
  • Alexius08: better score calculation formula
  • Imp. Knoedel, Citis, DC123456789, Panopticon

MAJOR FEATURES

  • Completely new tech tree covering 141 technologies over 7 eras (based on and inspired by History Rewritten), see Technologies section for details
  • Included 31 new and changed 20 existing buildings, see Buildings section for details
  • Included 87 new and changed 20 existing wonders, see Wonders and New Wonders sections for details
  • Included 11 new and changed 2 existing projects, see Projects section for details
  • Included 16 new land, 6 new sea and 2 new air units, see Units section for details
  • Major changes and redesign of many existing units, see Units section for details
  • Completely new selection of 42 civics from 6 categories, see Civics section for details
  • Created 22 new civilisations (some of them rebirths of existing civilisations), with their own leaders, UU, UB, UP and UHV, see New Civilisations for details
  • Changes to all existing civilisations, affecting any or all of their leaders, UU, UB, UP or UHV
  • Included addtional unique units, acting as second unique units for many civilisations, see Civilisations section for details
  • Completely new rules for civilization births
    • Civilizations no longer tied to slots to improve performance and enable autoplay for all civilizations in all scenarios
    • Free civics switch, free city buildings, and advanced start mode to place starting assets for most civilizations
    • Birth protection for a recently spawned civilization's starting area, granting numerous protections and advantages for a limited number of turns, see Game Rules section for details
    • Expansion period for some recently spawned civilization that grants limited advantages and unit spawns against targets in their expansion area, see Game Rules section for details
  • The world map is now implemented as a Custom Map instead of Scenarios for consistency and modularity, and the game is now started using Play Now
  • Completely new respawn rules allowing civilisations to return in historically appropriate time periods, starting with appropriate tech based on their neighbours and members of their cultural group, as well as initial buildings and military units
  • Trading Company Conquerors: events for European colonial civilisations (Spain, France, England, Portugal, Netherlands) to acquire colonies in Africa and Asia peacefully or militarily
  • Transatlantic Slave Trade:
    • With Slavery, defeating native units has a chance of capturing Slave units
    • Slave units can be traded when running Slavery or Colonialism
    • In colonial regions, slaves can join a city (+2 production, +1 unhappiness) or build a Slave Plantation (+1 commerce over regular Plantations)
  • Barbarian spawn redesign: additional units, spawn patterns and attack behavior AIs
  • New immigration mechanic: population can migrate to your cities in the New World if your capital is also in the New World
  • The Mercenary mechanic has been removed
  • Completely new, redesigned stability system, see Stability for details
  • New Unique Religious Victory condition depending on your state religion, see Religions for details
  • Changed the Space Race Victory by replacing the Alpha Centauri spaceship parts with modules for a Mars Colony, adding additional space projects as requirements
  • Redesign of the Congresses system, see Diplomacy for details
  • Expanded Apostolic Palace and United Nations mechanics, see Diplomacy for details
  • New difficulty levels:
    • Heir: equivalent to Viceroy
    • Regent: equivalent to previous Monarch
    • Monarch: Regent with more formidable AI opponents
    • Emperor: equivalent to previous Emperor
    • Paragon: Emperor with more formidable AI opponents
  • New rules for cultural border expansion
    • Instead of culture expansion when a city reaches a new culture level, tiles are gradually covered as a city gets more culture
    • City culture can only extend up to the third ring
    • More culture required to cover the entire second ring
    • Culture required to cover a plot depends on its properties (more for desert, peaks, ..., less for tiles with bonuses or river connections), creating more geographically appropriate borders
    • Tiles get covered in order of their culture costs (cheapest first)
    • Culture costs also increase with distance, first ring generally comes for free
    • Forts reduce the culture cost to zero
  • Espionage changes related to the inclusion of the Super Spies mod
    • Spy specialist has been removed from the game
    • Great Spies are now created like Great Generals: a new Great Spy is born as soon as enough Spy experience has been accumulated, replacing the most experienced Spy
    • Included a Great Spy experience progress bar
    • Great Spies cannot start Golden Ages anymore
  • New specialist: Statesman
    • Generates +2 commerce, +2 espionage and +3 GPP (Great Statesman)
    • Can be hired with Courthouse, Post Office, Civic Square, Estate, News Press
  • New Great Person type: Great Statesman
    • Represents politicians, political philosophers, political scientists and poltical activists
    • Can discover technologies (new Civics flavor associated with a number of appropriate technologies)
    • Can start Golden Age
    • Can build Administrative Center (requires 8 Jails): counts as a government center for city maintenance
    • Can Resolve a Crisis: immediately ends Anarchy and removes Disorder from all cities
    • Can Reform the Government: allows to change civics this turn without Anarchy
    • Can conduct a Diplomatic Mission: immediately make peace with a civ you are at war with, or improve relations and reduce past transgression penalties with a civ you are at peace with
    • Can join a city as a Great Statesman (+4 commerce, +4 espionage)
    • Some wonders now create Great Statesman points, especially those which previously generated Great Spy points
  • Resources only provide happiness and health to a limited number of cities depending on the number of controlled resources, see Game Rules section for details
  • Redesign and expansion of the rules around city conquest and its consequences, see Game Rules section for details
  • Mod is compatible with all five languages (but largely untranslated), French translation for large portions of the game text
  • Unique "Dawn of a Civilization" introduction screens for every civilization
  • Redesign of the Victory code:
    • Improved performance
    • Converted many deadline based goals from "in" to "by" if applicable
    • "First to discover/build" goals immediately fail when someone else beats you to one of its technologies/wonders
    • Added a popup that alerts you when a UHV goal is failed
    • Shared code among similar goals, checks, and progress display to avoid inconsistencies
    • Extensive testing of goals to ensure correctness
  • Religion specific soundtracks:
    • Christian civilizations play the normal soundtrack
    • Muslim and Zoroastrian civilizations play a Middle Eastern soundtrack in the Medieval and Renaissance eras
    • Hindu and Buddhist civilizations play a South Asian soundtrack in the Medieval and Renaissance eras
    • Confucian and Taoist civilizations (as well as Buddhist China, Japan, Korea and Mongolia) play a East Asian soundtrack in the Classical, Medieval and Renaissance eras
    • Native American civilizations have their own default soundtrack
    • Civilizations without state religion play the Classical era soundtrack during the Medieval era
  • Female Great People: included female Great People names for all civilizations, female Great People spawn with appropriate g...
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v1.16.10

19 Feb 23:22
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Preparing the next release.

v1.16.9

09 Feb 14:09
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Preparing the next release.

v1.16.8

28 Dec 21:36
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Preparing the next release.

v1.16.7

22 Oct 18:29
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Preparing the next release.

v1.16.6

15 Aug 19:42
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Replace Scenarios with Play Now.