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Settings: Use the full height and up to 720 width
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This makes it easier to navigate sections, such as gameplay and
keymapping.
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glebm committed Jan 12, 2025
1 parent 10c7ed1 commit 8a98bdd
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Showing 3 changed files with 23 additions and 11 deletions.
4 changes: 2 additions & 2 deletions Source/DiabloUI/diabloui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -686,10 +686,10 @@ void UiAddBackground(std::vector<std::unique_ptr<UiItemBase>> *vecDialog)
}
}

void UiAddLogo(std::vector<std::unique_ptr<UiItemBase>> *vecDialog)
void UiAddLogo(std::vector<std::unique_ptr<UiItemBase>> *vecDialog, int y)
{
vecDialog->push_back(std::make_unique<UiImageAnimatedClx>(
*ArtLogo, MakeSdlRect(0, GetUIRectangle().position.y, 0, 0), UiFlags::AlignCenter));
*ArtLogo, MakeSdlRect(0, y, 0, 0), UiFlags::AlignCenter));
}

void UiFadeIn()
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2 changes: 1 addition & 1 deletion Source/DiabloUI/diabloui.h
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,7 @@ void UiLoadDefaultPalette();
bool UiLoadBlackBackground();
void LoadBackgroundArt(const char *pszFile, int frames = 1);
void UiAddBackground(std::vector<std::unique_ptr<UiItemBase>> *vecDialog);
void UiAddLogo(std::vector<std::unique_ptr<UiItemBase>> *vecDialog);
void UiAddLogo(std::vector<std::unique_ptr<UiItemBase>> *vecDialog, int y = GetUIRectangle().position.y);
void UiFocusNavigationSelect();
void UiFocusNavigationEsc();
void UiFocusNavigationYesNo();
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28 changes: 20 additions & 8 deletions Source/DiabloUI/settingsmenu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@
#include "engine/render/text_render.hpp"
#include "hwcursor.hpp"
#include "options.h"
#include "utils/display.h"
#include "utils/is_of.hpp"
#include "utils/language.h"
#include "utils/utf8.hpp"
Expand Down Expand Up @@ -348,17 +349,20 @@ void UiSettingsMenu()
do {
endMenu = false;

// For the settings menu, we use the full height and allow some more width.
const int uiWidth = std::clamp<int>(gnScreenWidth, 640, 720);
const Rectangle uiRectangle = {
{ (gnScreenWidth - uiWidth) / 2, 0 },
{ uiWidth, gnScreenHeight }
};

UiLoadBlackBackground();
LoadScrollBar();
UiAddBackground(&vecDialog);
UiAddLogo(&vecDialog);

const Rectangle &uiRectangle = GetUIRectangle();
UiAddLogo(&vecDialog, uiRectangle.position.y);

const int descriptionLineHeight = IsSmallFontTall() ? 20 : 18;
const int descriptionMarginTop = IsSmallFontTall() ? 10 : 16;
rectList = { uiRectangle.position + Displacement { 50, 204 }, Size { 540, 208 } };
rectDescription = { rectList.position + Displacement { -26, rectList.size.height + descriptionMarginTop }, Size { 590, 80 - descriptionMarginTop } };

optionDescription[0] = '\0';

Expand All @@ -375,8 +379,6 @@ void UiSettingsMenu()
break;
}
vecDialog.push_back(std::make_unique<UiArtText>(titleText.data(), MakeSdlRect(uiRectangle.position.x, uiRectangle.position.y + 161, uiRectangle.size.width, 35), UiFlags::FontSize30 | UiFlags::ColorUiSilver | UiFlags::AlignCenter, 8));
vecDialog.push_back(std::make_unique<UiScrollbar>((*ArtScrollBarBackground)[0], (*ArtScrollBarThumb)[0], *ArtScrollBarArrow, MakeSdlRect(rectList.position.x + rectList.size.width + 5, rectList.position.y, 25, rectList.size.height)));
vecDialog.push_back(std::make_unique<UiArtText>(optionDescription, MakeSdlRect(rectDescription), UiFlags::FontSize12 | UiFlags::ColorUiSilverDark | UiFlags::AlignCenter, 1, descriptionLineHeight));

size_t itemToSelect = 0;
std::optional<tl::function_ref<bool(SDL_Event &)>> eventHandler;
Expand Down Expand Up @@ -532,7 +534,17 @@ void UiSettingsMenu()
vecDialogItems.push_back(std::make_unique<UiListItem>("", static_cast<int>(SpecialMenuEntry::None), UiFlags::ElementDisabled));
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Previous Menu"), static_cast<int>(SpecialMenuEntry::PreviousMenu), UiFlags::ColorUiGold));

vecDialog.push_back(std::make_unique<UiList>(vecDialogItems, rectList.size.height / 26, rectList.position.x, rectList.position.y, rectList.size.width, 26, UiFlags::FontSize24 | UiFlags::AlignCenter));
constexpr int ListItemHeight = 26;
rectList = { uiRectangle.position + Displacement { 50, 204 },
Size { uiRectangle.size.width - 100, std::min<int>(vecDialogItems.size() * ListItemHeight, uiRectangle.size.height - 272) } };

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'argument': conversion from 'size_t' to 'const _Ty', possible loss of data
rectDescription = { rectList.position + Displacement { -26, rectList.size.height + descriptionMarginTop },
Size { uiRectangle.size.width - 50, 80 - descriptionMarginTop } };
vecDialog.push_back(std::make_unique<UiScrollbar>((*ArtScrollBarBackground)[0], (*ArtScrollBarThumb)[0],
*ArtScrollBarArrow, MakeSdlRect(rectList.position.x + rectList.size.width + 5, rectList.position.y, 25, rectList.size.height)));
vecDialog.push_back(std::make_unique<UiArtText>(optionDescription, MakeSdlRect(rectDescription),
UiFlags::FontSize12 | UiFlags::ColorUiSilverDark | UiFlags::AlignCenter, 1, descriptionLineHeight));
vecDialog.push_back(std::make_unique<UiList>(vecDialogItems, rectList.size.height / ListItemHeight,
rectList.position.x, rectList.position.y, rectList.size.width, ListItemHeight, UiFlags::FontSize24 | UiFlags::AlignCenter));

UiInitList(ItemFocused, ItemSelected, EscPressed, vecDialog, true, FullscreenChanged, nullptr, itemToSelect);

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