A high-performance bleeding edge Discord library in Zig, featuring full API coverage, sharding support, and fine-tuned parsing
- Sharding Support: Ideal for large bots, enabling distributed load handling.
- 100% API Coverage & Fully Typed: Offers complete access to Discord's API with strict typing for reliable and safe code.
- High Performance: Faster than whichever library you can name (WIP)
- Flexible Payload Parsing: Supports payload parsing through both zlib and zstd*.
- Proper error handling
const std = @import("std");
const Discord = @import("discord");
const Shard = Discord.Shard;
fn ready(_: *Shard, payload: Discord.Ready) !void {
std.debug.print("logged in as {s}\n", .{payload.user.username});
}
fn message_create(session: *Shard, message: Discord.Message) !void {
if (std.ascii.eqlIgnoreCase(message.content.?, "!hi")) {
var result = try session.sendMessage(message.channel_id, .{
.content = "hello world from discord.zig",
});
defer result.deinit();
const m = result.value.unwrap();
std.debug.print("sent: {?s}\n", .{m.content});
}
}
pub fn main() !void {
var gpa: std.heap.GeneralPurposeAllocator(.{}) = .init;
const allocator = gpa.allocator();
var handler = Discord.init(allocator);
defer handler.deinit();
try handler.start(.{
.intents = Discord.Intents.fromRaw(53608447),
.token = std.posix.getenv("DISCORD_TOKEN").?,
.run = .{ .message_create = &message_create, .ready = &ready },
});
}
// In your build.zig file
const exe = b.addExecutable(.{
.name = "marin",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const dzig = b.dependency("discord.zig", .{});
exe.root_module.addImport("discord.zig", dzig.module("discord.zig"));
Warning: the library is intended to be used with the latest dev version of Zig.
Contributions are welcome! Please open an issue or pull request if you'd like to help improve the library.
- Support server: https://discord.gg/RBHkBt7nP5
- The original repo: https://codeberg.org/yuzu/discord.zig
Task | Status |
---|---|
stablish good sharding support with buckets | ✅ |
finish the event coverage roadmap | ✅ |
proper error handling | ✅ |
use the priority queues for handling ratelimits (half done) | ❌ |
make the library scalable with a gateway proxy | ❌ |
get a cool logo | ❌ |
Event | Support |
---|---|
voice_channel_effect_send | ❌ |
voice_state_update | ❌ |
voice_server_update | ❌ |
Endpoint | Support |
---|---|
Audit log | ❌ |
Automod | ❌ |
Guild Scheduled Event related | ❌ |
Guild template related | ❌ |
Soundboard related | ❌ |
Stage Instance related | ❌ |
Subscription related | ❌ |
Voice related | ❌ |
Webhook related | ❌ |