WARNO is the latest addition to the renowned French studio Eugen Systems' portfolio of real-time tactics games. Available as an Early Access title on Steam, WARNO emerges as the spiritual successor to the acclaimed Wargame series. It features hundreds of the Cold War era's most iconic units from NATO and the Warsaw Pact, offering an immersive tactical experience.
In WARNO, game behaviour and unit data is stored within Eugen Systems' proprietary .ndf files. While Eugen Systems provides a brief modding manual and an .ndf reference guide, outlining the file format, it lacks explanations of the contained data, which is distributed across thousands of .ndf files.
WARNO-DATA aims to bridge this gap by providing a comprehensive wiki. It meticulously documents every key property of the most important .ndf files and explains core game mechanics, including but not limited to damage and accuracy calculations.
The official WARNO-DATA wiki is accessible here on GitHub.
Data Dictionary
Contains a comprehensive dictionary, outlining significant properties of crucial .ndf files such as UniteDescriptor.ndf, WeaponDescriptor.ndf, and others.
In-Depth Guide to Game Mechanics
Here, you'll find detailed insights into various fundamental game mechanics, including accuracy and damage calculation, among others.
Help decipher the yet undocumented properties listed in this thread. For any issues or questions, please open an issue, and I'll be happy to assist.
All data presented belongs to Eugen Systems. WARNO-DATA is a community-driven project, operating under the GPL-3.0 licence, and is dedicated to enriching the WARNO community.