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fix stop animation functions not working #31

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11 changes: 9 additions & 2 deletions src/Client/CharacterModel/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -182,6 +182,15 @@ end

--you shouldnt ever have to call this directly, change the characterData to trigger this
function CharacterModel:PlayAnimation(enum, force)
local tracks = self.tracks

if enum == 0 then
for _, value in pairs(tracks) do
value:Stop(0.1)
end
return
end

local name = "Idle"
for key, value in pairs(Enums.Anims) do
if value == enum then
Expand All @@ -195,8 +204,6 @@ function CharacterModel:PlayAnimation(enum, force)
self.startingAnimation = enum
else
if (self.modelData) then

local tracks = self.tracks
local track = tracks[name]
if track then
if self.playingTrack ~= track or force == true then
Expand Down