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polish translation
Create pl.json
Fix miscellaneous typos
* make sure assister cant leak T killer * implement basic laser * use camera z offset for eye pos * dead mute and warden laser cfg * update turkish translation: thanks zox * properly purge laser on round end --------- Co-authored-by: destoer <[email protected]>
* make sure assister cant leak T killer * implement basic laser * use camera z offset for eye pos * dead mute and warden laser cfg * update turkish translation: thanks zox * properly purge laser on round end * Require damage for rebel * reorganize files into partial classes * move early ret to func start * checkd db cache state, before making a connection * fix db blocking * implement basic laser colour config * don't deadmute warden if there is no forced removal * implement laser in lr * save player configs * factor off partner picking debug * fix config update query * add logging stub * re add strip weapons to spawn setup, impl wsd * save result of ct gun menu * refactor gun menu * add checks for lr nade give, renable remove weapons on windows * impl strip_spawn_weapons * implement command localization * Start work on logs * Add logs --------- Co-authored-by: destoer <[email protected]>
* make sure assister cant leak T killer * implement basic laser * use camera z offset for eye pos * dead mute and warden laser cfg * update turkish translation: thanks zox * properly purge laser on round end * Require damage for rebel * reorganize files into partial classes * move early ret to func start * checkd db cache state, before making a connection * fix db blocking * implement basic laser colour config * don't deadmute warden if there is no forced removal * implement laser in lr * save player configs * factor off partner picking debug * fix config update query * add logging stub * re add strip weapons to spawn setup, impl wsd * save result of ct gun menu * refactor gun menu * add checks for lr nade give, renable remove weapons on windows * impl strip_spawn_weapons * implement command localization * Start work on logs * Add logs * Add logs command --------- Co-authored-by: destoer <[email protected]>
* make sure assister cant leak T killer * implement basic laser * use camera z offset for eye pos * dead mute and warden laser cfg * update turkish translation: thanks zox * properly purge laser on round end * Require damage for rebel * reorganize files into partial classes * move early ret to func start * checkd db cache state, before making a connection * fix db blocking * implement basic laser colour config * don't deadmute warden if there is no forced removal * implement laser in lr * save player configs * factor off partner picking debug * fix config update query * add logging stub * re add strip weapons to spawn setup, impl wsd * save result of ct gun menu * refactor gun menu * add checks for lr nade give, renable remove weapons on windows * impl strip_spawn_weapons * implement command localization * Start work on logs * Add logs * Add logs command * Reoorganize --------- Co-authored-by: destoer <[email protected]>
* make sure assister cant leak T killer * implement basic laser * use camera z offset for eye pos * dead mute and warden laser cfg * update turkish translation: thanks zox * properly purge laser on round end * Require damage for rebel * reorganize files into partial classes * move early ret to func start * checkd db cache state, before making a connection * fix db blocking * implement basic laser colour config * don't deadmute warden if there is no forced removal * implement laser in lr * save player configs * factor off partner picking debug * fix config update query * add logging stub * re add strip weapons to spawn setup, impl wsd * save result of ct gun menu * refactor gun menu * add checks for lr nade give, renable remove weapons on windows * impl strip_spawn_weapons * implement command localization * Start work on logs * Add logs * Add logs command * Reoorganize * Use format * Use proper function call * Properly handle params * Change to () for role, fix time (again) --------- Co-authored-by: destoer <[email protected]>
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