Releases
v1.2.0
elgbar
released this
06 Feb 18:49
[1.2.0] - 2023-02-06
Added
Add a visual strength hint in the current selected territory
Disabled by default, can be turned on in the settings
Add debug fps graph
Add relative strength bar
Add debug option to disallow AI from surrendering
Changed
Java 17 is the minimum Java version
Minimum android SDK version have been bumped to 33
Minor improvement to the hard AI
c0c024d , Clear attack blacklist after merging pieces, as a higher level piece might be able
attack something new
7434fcf , Attack highest possible defended hexagon if all attackable hexagons are empty
8e7488e , Place living pieces defensively different from castles
7a5bbcf , Do not select pieces which cannot do anything
fdcbe26 , When testing whether to merge/buy a piece or not, look at all hexagons in neighbouring
terriories and not only the bordering hexagons
351344b , When merging a piece, pick it up again straight away
940e556 , Only buy new units when they can be used for something
1df3a6b , Disallow merging if the new piece cannot attack
The time AI uses on its move is subtracted from the minimum AI delay
Increase default outline width
Cheating can be toggled when cheating via the --i-am-a-cheater
flag; i.e., debug and trace logging is disabled
Use lwjgl3 for desktop backend
Improve overlay window for android
Fixed
Fix exception when entering invalid enum in settings
If the AI throw an exception, handle it
An AI will not cause an end-of-turn delay if it has no territories
Fix right control cannot be used to undo and redo moves
Fix certain settings name being badly formatted
Fix bankrupt territory not having their balance set to 0
Remember whose turn it is when loading a saved island
Fix crash when resizing the window to zero height
Fix horrible zoom on android
Fix UI elements not rendering after calling pause the resume
Fix piece down sound not playing on android
Removed
Remove the 11th piece down sound
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