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Merge pull request #21 from gregorygaines/patch-4
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Add part 1 article explaining how to emulate PS2 floating point numbers
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VelocityRa authored Jul 26, 2024
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Expand Up @@ -241,6 +241,7 @@ There are no "full" tutorials for other systems, so using references will be a b
- [PS2 unofficial clang erratum](https://github.com/ZirconiumX/ps2-clang-patches/blob/master/erratum/unofficial-erratum.md)
- [GS Mode Selector](https://web.archive.org/web/20191111013442/https://psx-scene.com/forums/f291/gs-mode-selector-development-feedback-61808)
- [PS2 busses](https://web.archive.org/web/20191112223653/https://assemblergames.com/threads/the-playstation-2-busses-dev9.67961)
- [Emulating PS2 Floating-Point Numbers: IEEE 754 Differences (Part 1)](https://www.gregorygaines.com/blog/emulating-ps2-floating-point-nums-ieee-754-diffs-part-1/)

## PlayStation 3
- <https://github.com/RPCS3/rpcs3/wiki/Developer-Information>
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