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Fix/esp lvgl port (BSP-630) #496

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Feb 3, 2025
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17 changes: 9 additions & 8 deletions components/esp_lvgl_port/src/lvgl9/esp_lvgl_port_disp.c
Original file line number Diff line number Diff line change
Expand Up @@ -251,14 +251,15 @@ static lv_display_t *lvgl_port_add_disp_priv(const lvgl_port_display_cfg_t *disp
ESP_RETURN_ON_FALSE(disp_cfg->color_format == 0 || disp_cfg->color_format == LV_COLOR_FORMAT_RGB565 || disp_cfg->color_format == LV_COLOR_FORMAT_RGB888 || disp_cfg->color_format == LV_COLOR_FORMAT_XRGB8888 || disp_cfg->color_format == LV_COLOR_FORMAT_ARGB8888 || disp_cfg->color_format == LV_COLOR_FORMAT_I1, NULL, TAG, "Not supported display color format!");

lv_color_format_t display_color_format = (disp_cfg->color_format != 0 ? disp_cfg->color_format : LV_COLOR_FORMAT_RGB565);
uint8_t color_bytes = lv_color_format_get_size(display_color_format);
if (disp_cfg->flags.swap_bytes) {
/* Swap bytes can be used only in RGB565 color format */
ESP_RETURN_ON_FALSE(display_color_format == LV_COLOR_FORMAT_RGB565, NULL, TAG, "Swap bytes can be used only in display color format RGB565!");
}

if (disp_cfg->flags.buff_dma) {
/* DMA buffer can be used only in RGB565 color format */
ESP_RETURN_ON_FALSE(display_color_format == LV_COLOR_FORMAT_RGB565, NULL, TAG, "DMA buffer can be used only in display color format RGB565 (not alligned copy)!");
ESP_RETURN_ON_FALSE(display_color_format == LV_COLOR_FORMAT_RGB565, NULL, TAG, "DMA buffer can be used only in display color format RGB565 (not aligned copy)!");
}

/* Display context */
Expand Down Expand Up @@ -307,10 +308,10 @@ static lv_display_t *lvgl_port_add_disp_priv(const lvgl_port_display_cfg_t *disp
} else {
/* alloc draw buffers used by LVGL */
/* it's recommended to choose the size of the draw buffer(s) to be at least 1/10 screen sized */
buf1 = heap_caps_malloc(buffer_size * sizeof(lv_color_t), buff_caps);
buf1 = heap_caps_malloc(buffer_size * color_bytes, buff_caps);
ESP_GOTO_ON_FALSE(buf1, ESP_ERR_NO_MEM, err, TAG, "Not enough memory for LVGL buffer (buf1) allocation!");
if (disp_cfg->double_buffer) {
buf2 = heap_caps_malloc(buffer_size * sizeof(lv_color_t), buff_caps);
buf2 = heap_caps_malloc(buffer_size * color_bytes, buff_caps);
ESP_GOTO_ON_FALSE(buf2, ESP_ERR_NO_MEM, err, TAG, "Not enough memory for LVGL buffer (buf2) allocation!");
}

Expand All @@ -336,7 +337,7 @@ static lv_display_t *lvgl_port_add_disp_priv(const lvgl_port_display_cfg_t *disp
ESP_GOTO_ON_FALSE((disp_cfg->hres * disp_cfg->vres == buffer_size), ESP_ERR_INVALID_ARG, err, TAG, "Monochromatic display must using full buffer!");

disp_ctx->flags.monochrome = 1;
lv_display_set_buffers(disp, buf1, buf2, buffer_size * sizeof(lv_color_t), LV_DISPLAY_RENDER_MODE_FULL);
lv_display_set_buffers(disp, buf1, buf2, buffer_size * color_bytes, LV_DISPLAY_RENDER_MODE_FULL);

if (display_color_format == LV_COLOR_FORMAT_I1) {
/* OLED monochrome buffer */
Expand All @@ -350,15 +351,15 @@ static lv_display_t *lvgl_port_add_disp_priv(const lvgl_port_display_cfg_t *disp
ESP_GOTO_ON_FALSE((disp_cfg->hres * disp_cfg->vres == buffer_size), ESP_ERR_INVALID_ARG, err, TAG, "Direct mode must using full buffer!");

disp_ctx->flags.direct_mode = 1;
lv_display_set_buffers(disp, buf1, buf2, buffer_size * sizeof(lv_color_t), LV_DISPLAY_RENDER_MODE_DIRECT);
lv_display_set_buffers(disp, buf1, buf2, buffer_size * color_bytes, LV_DISPLAY_RENDER_MODE_DIRECT);
} else if (disp_cfg->flags.full_refresh) {
/* When using full_refresh, there must be used full bufer! */
ESP_GOTO_ON_FALSE((disp_cfg->hres * disp_cfg->vres == buffer_size), ESP_ERR_INVALID_ARG, err, TAG, "Full refresh must using full buffer!");

disp_ctx->flags.full_refresh = 1;
lv_display_set_buffers(disp, buf1, buf2, buffer_size * sizeof(lv_color_t), LV_DISPLAY_RENDER_MODE_FULL);
lv_display_set_buffers(disp, buf1, buf2, buffer_size * color_bytes, LV_DISPLAY_RENDER_MODE_FULL);
} else {
lv_display_set_buffers(disp, buf1, buf2, buffer_size * sizeof(lv_color_t), LV_DISPLAY_RENDER_MODE_PARTIAL);
lv_display_set_buffers(disp, buf1, buf2, buffer_size * color_bytes, LV_DISPLAY_RENDER_MODE_PARTIAL);
}

lv_display_set_flush_cb(disp, lvgl_port_flush_callback);
Expand All @@ -371,7 +372,7 @@ static lv_display_t *lvgl_port_add_disp_priv(const lvgl_port_display_cfg_t *disp

/* Use SW rotation */
if (disp_cfg->flags.sw_rotate) {
disp_ctx->draw_buffs[2] = heap_caps_malloc(buffer_size * sizeof(lv_color_t), buff_caps);
disp_ctx->draw_buffs[2] = heap_caps_malloc(buffer_size * color_bytes, buff_caps);
ESP_GOTO_ON_FALSE(disp_ctx->draw_buffs[2], ESP_ERR_NO_MEM, err, TAG, "Not enough memory for LVGL buffer (rotation buffer) allocation!");
}

Expand Down