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Obj's with tga textures don't get their textures displayed #1281
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vtkOBJImporter indeed does not support TGA texture for now. It would be nice to add and should not be that hard. wdyt @Meakk ? |
Isn't it using the image factory? |
The problem is indeed in VTK. In the file e.g. auto reader = vtkSmartPointer<vtkImageReader2>::Take(
vtkImageReader2Factory::CreateImageReader2(textureFilename.c_str()));
if (reader)
{
reader->SetFileName(fullPath.c_str());
reader->Update();
vtkSmartPointer<vtkTexture> vtk_texture = vtkSmartPointer<vtkTexture>::New();
vtk_texture->AddInputConnection(reader->GetOutputPort());
actor->SetTexture(vtk_texture);
knownTextures[textureFilename] = vtk_texture;
} |
Nice find, should be simple indeed. |
I'd like to work on this issue. Could you please assign it to me? |
Nice. Thanks! |
@gapry any news on this ? |
@mwestphal Sorry, I need more time, I anticipate having the first patch ready between the 15th and 17th of this month. |
No worries! |
I'm sorry, I haven't finished yet. But I have some process, please see the PR: #1719 |
If you have any question on how to fix this please reachout and ask :) |
Open to contribution for now :) |
Describe the bug
Obj imports don't support .tga textures
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The file loads and the texture is displayed
System Information:
F3D Information
F3D 2.3.0
F3D - A fast and minimalist 3D viewer
Version: 2.3.0.
Build date: 2024-01-21 19:20:59.
Build system: Windows 64-bits.
Compiler: MSVC 19.37.32826.1.
External rendering module: ON.
Raytracing module: OFF.
VTK version: 9.3.0-1702-geb008dfe7b (date: 20240111).
Copyright (C) 2019-2021 Kitware SAS.
Copyright (C) 2021-2024 Michael Migliore, Mathieu Westphal.
License BSD-3-Clause.
By Michael Migliore, Mathieu Westphal and Joachim Pouderoux.
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