Allow overriding the gl error check macro #919
Merged
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Our project had horrible development performance due to all of sokol's
glGetError
calls (that function is super slow in chromium), this PR allows us to disable sokol's gl error checks, while leaving all of sokols asserts enabled for development. At the end of the frame weassert(glGetError()==0)
as a sanity check. if that assert ever gets triggered, we can re-enable sokol's default_SG_GL_CHECK_ERROR
definition for debugging