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Changed version to 2.0.dev11
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fo76utils committed Feb 17, 2025
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5 changes: 2 additions & 3 deletions CHANGELOG.md
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== CHANGELOG ==

* Fixed rendering Skyrim, Fallout 4 and 76 skinned meshes with a non-zero skeleton root.

#### NifSkope-2.0.dev9-20250216
#### NifSkope-2.0.dev11-20250217

* Implemented experimental glTF export and import for Skyrim: Special Edition, Fallout 4 and Fallout 76. See [README\_GLTF.md](https://github.com/fo76utils/nifskope/blob/develop/README_GLTF.md) for details, and known limitations and issues.
* Updating bounds has been implemented for skinned BSTriShape meshes, and 'Update All Bounds' is now applicable to Skyrim Special Edition NIFs.
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* Fixed incorrect sorting of link rows.
* Fixed errors on drawing bhkPackedNiTriStripsShape.
* Fixes to Fallout 3/New Vegas rendering: depth buffer flags are now checked only on BSShaderNoLightingProperty, added support for Lighting30ShaderProperty and TallGrassShaderProperty.
* Fixes to skinned mesh rendering and glTF import.
* Fixed the light direction being reset on changes to the render settings.
* Fixed loading Fallout 76 and Starfield cube maps with legacy DDS header.
* Fixed restoring the background color after silhouette mode.
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2 changes: 1 addition & 1 deletion build/VERSION
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2.0.dev9
2.0.dev11

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