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NifSkope-2.0.dev9-20240825

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@fo76utils fo76utils released this 25 Aug 23:49
· 427 commits to develop since this release
  • New render setting for the mouse wheel zoom speed in the main window and UV editor.
  • Implemented the 'Startup Direction' render setting that was previously disabled.
  • Skyrim and Fallout 4 shader property data is no longer moved to a sub-structure of BSLightingShaderProperty or BSEffectShaderProperty.
  • Shapes with alpha blending are now considered fully transparent for the purpose of vertex selection. Note that with alpha tested materials (e.g. vegetation), clicking on a vertex will often still not work because the selection mode ignores transparency.
  • Fixed the geometry of docked widgets not being restored.
  • Fixed bug in vertex selection with more than 256 shapes.
  • Fixed invisible Oblivion models with Mesa (and possibly other) OpenGL drivers.
  • Fixed error messages on macOS about unsupported GLSL version in the shaders.
  • Fixed Fallout 3 and Oblivion vertices not being highlighted in vertex selection mode.
  • Various other minor bug fixes.
  • Windows binaries are now also built with Clang.