NifSkope-2.0.dev9-20240825
·
427 commits
to develop
since this release
- New render setting for the mouse wheel zoom speed in the main window and UV editor.
- Implemented the 'Startup Direction' render setting that was previously disabled.
- Skyrim and Fallout 4 shader property data is no longer moved to a sub-structure of BSLightingShaderProperty or BSEffectShaderProperty.
- Shapes with alpha blending are now considered fully transparent for the purpose of vertex selection. Note that with alpha tested materials (e.g. vegetation), clicking on a vertex will often still not work because the selection mode ignores transparency.
- Fixed the geometry of docked widgets not being restored.
- Fixed bug in vertex selection with more than 256 shapes.
- Fixed invisible Oblivion models with Mesa (and possibly other) OpenGL drivers.
- Fixed error messages on macOS about unsupported GLSL version in the shaders.
- Fixed Fallout 3 and Oblivion vertices not being highlighted in vertex selection mode.
- Various other minor bug fixes.
- Windows binaries are now also built with Clang.