Skip to content

NifSkope-2.0.dev9-20240926

Compare
Choose a tag to compare
@fo76utils fo76utils released this 26 Sep 22:32
· 306 commits to develop since this release
  • Added support for editing Starfield materials, and a new spell to save the edited material in .mat format. Water settings and global layer data are not saved yet, nor any material setting that is not shown on the user interface.
  • Implemented the 'Transform/Scale Vertices' spell for Skyrim: Special Edition, Fallout 4, Fallout 76 and Starfield. Note that skin partitions are currently not supported, and normals, tangent space and bounds should be updated after using this spell.
  • CharacterCombine blend mode is now correctly implemented on Starfield materials as multiplicative blending, and defaults to multiplying by 1.0 if the overlay textures are missing.
  • Fixed the Options/Theme menu, the list of available styles is now automatically detected, instead of using fixed Windows specific options like "Windows XP" that may no longer be supported by new versions of Qt (see hexabits/nifskope#52).
  • Updates for Starfield version 1.14.68.0. Note: as of this update, the materialsbeta.cdb file in "SFBGS007 - Main.ba2" is still version 1.13.34.0, and it cannot be loaded at the same time as the main CDB file because of incompatible class definitions. However, the DLC001 material unique to SFBGS007 can be extracted in .mat format from the ContentResources.zip archive included with the Creation Kit.
  • Fixed the Remove Unused Strings spell corrupting Starfield models that contain shader property blocks with an empty name (niftools/nifskope#254).
  • Fixed bug in Copy Branch and Duplicate Branch due to Qt 6 changing the return type of QList::count().
  • Fixed error on opening Fallout 76 models with NiPSysRotDampeningCtlr blocks.
  • Fixed the UV editor and some of the spells not updating the view after making changes.
  • Fixed crash on closing the last main window while the UV editor is open.