Crucible 0.5.5
Pre-release
Pre-release
aaclayton
released this
24 Jun 20:09
·
127 commits
to master
since this release
The main focus on this update is:
- Re-balance of ranged weapon action economy, damage, and talents.
- Revise the way that boons/banes are stored as part of action and roll data to track more granular information about the sources of boons.
- Render information about the sources of boons in action use dialogs and chat cards.
Talents
- Precision Shot has been rebalanced to be both Accurate and Deadly. This combines the functionality of precision shot with Sniper Shot.
- The Sniper Shot talent has been removed as it was under-utilized and redundant with the functionality of Precision Shot.
- Fan of Arrows is reduced in AP cost to +1AP and now requires the projectile tag (cannot be used with mechanical weapons).
- Corrected the description of Rapid Reload to clarify that it instantly reloads a mechanical weapon at the cost of 1 Focus.
- Mark Prey now only costs 1 Focus with no additional Action cost on top of your weapon's Strike cost.
- Pinning Shot now costs 1 Focus instead of +1AP and has the difficult tag.
- Added the new Twinned Shot talent which replaces Sniper Shot in dex1b which prepares and fires two shots using a projectile weapon at a single target.
- Added a new Penetrating Shot talent at node dex1b which fires a special shot from a Mechanical weapon which deals weakened damage to all enemies in a direct line.
- Backstab has moved to intdex1 and now costs 1 Focus with no action cost. Backstab can only be used against a Flanked target, but gains the deadly tag.
- Feinting Strike now costs 1 Focus with no additional action point cost and gains the accurate tag.
- Clarify that Evasive Shot allows for 1 space of cautious movement.
- Spells using Gesture: Arrow now automatically inherit the maximum range of the caster's equipped main-hand weapon.
Actions
- Added a new Action Tag projectile which requires a projectile weapon to be equipped to use the action.
- Action target.distance is now optional and will be auto-populated by the range of your equipped weapon for weapon attack actions.
Weaponry
- 2-handed Projectile weapons (for example, bows) are increased to 2AP strike cost with 10 base damage. Several talents which are designed for ranged weaponry have been re-balanced accordingly.
- 2-handed Mechanical weapons (for example crossbows) have their base damage reduced from 12 to 10.
- The Longbow no longer has the Oversized trait.
- The Shortbow now has the Reliable trait.
UI/UX/Software
- Add an automatic talent data synchronization workflow which runs when a GM user first connects to the world which compares the last-modified system version of each Actor with the current game system version. For Actors which lag behind current, automatically synchronize their talents with talent data from the compendium pack.
- The Action Usage Dialog has been redesigned to use Crucible system stylings and to report the sources of banes and boons that apply to the role. Note that - at least for now - only banes or boons which are not target-specific are reported here. Banes and boons which are target-specific are not applied to the action usage until later.
- The dice roll dialog sheet now disables the add/subtract bane/boon buttons if you are unable to add more to the pool.
- Redesign the underlying data storage of boons and banes inside StandardCheck data to persist an object of boon and bane data instead of only a number. This software change is prerequisite to displaying more informative data about the sources of boons/banes applied to a Roll.
Playtest One
- The Skeletal Archer minions in the Day 3 trial no longer have the Precision Shot talent and instead will simply use a basic Strike attack.