Skip to content

Crucible 0.5.5

Pre-release
Pre-release
Compare
Choose a tag to compare
@aaclayton aaclayton released this 24 Jun 20:09
· 127 commits to master since this release

The main focus on this update is:

  1. Re-balance of ranged weapon action economy, damage, and talents.
  2. Revise the way that boons/banes are stored as part of action and roll data to track more granular information about the sources of boons.
  3. Render information about the sources of boons in action use dialogs and chat cards.

Talents

  • Precision Shot has been rebalanced to be both Accurate and Deadly. This combines the functionality of precision shot with Sniper Shot.
  • The Sniper Shot talent has been removed as it was under-utilized and redundant with the functionality of Precision Shot.
  • Fan of Arrows is reduced in AP cost to +1AP and now requires the projectile tag (cannot be used with mechanical weapons).
  • Corrected the description of Rapid Reload to clarify that it instantly reloads a mechanical weapon at the cost of 1 Focus.
  • Mark Prey now only costs 1 Focus with no additional Action cost on top of your weapon's Strike cost.
  • Pinning Shot now costs 1 Focus instead of +1AP and has the difficult tag.
  • Added the new Twinned Shot talent which replaces Sniper Shot in dex1b which prepares and fires two shots using a projectile weapon at a single target.
  • Added a new Penetrating Shot talent at node dex1b which fires a special shot from a Mechanical weapon which deals weakened damage to all enemies in a direct line.
  • Backstab has moved to intdex1 and now costs 1 Focus with no action cost. Backstab can only be used against a Flanked target, but gains the deadly tag.
  • Feinting Strike now costs 1 Focus with no additional action point cost and gains the accurate tag.
  • Clarify that Evasive Shot allows for 1 space of cautious movement.
  • Spells using Gesture: Arrow now automatically inherit the maximum range of the caster's equipped main-hand weapon.

Actions

  • Added a new Action Tag projectile which requires a projectile weapon to be equipped to use the action.
  • Action target.distance is now optional and will be auto-populated by the range of your equipped weapon for weapon attack actions.

Weaponry

  • 2-handed Projectile weapons (for example, bows) are increased to 2AP strike cost with 10 base damage. Several talents which are designed for ranged weaponry have been re-balanced accordingly.
  • 2-handed Mechanical weapons (for example crossbows) have their base damage reduced from 12 to 10.
  • The Longbow no longer has the Oversized trait.
  • The Shortbow now has the Reliable trait.

UI/UX/Software

  • Add an automatic talent data synchronization workflow which runs when a GM user first connects to the world which compares the last-modified system version of each Actor with the current game system version. For Actors which lag behind current, automatically synchronize their talents with talent data from the compendium pack.
  • The Action Usage Dialog has been redesigned to use Crucible system stylings and to report the sources of banes and boons that apply to the role. Note that - at least for now - only banes or boons which are not target-specific are reported here. Banes and boons which are target-specific are not applied to the action usage until later.
  • The dice roll dialog sheet now disables the add/subtract bane/boon buttons if you are unable to add more to the pool.
  • Redesign the underlying data storage of boons and banes inside StandardCheck data to persist an object of boon and bane data instead of only a number. This software change is prerequisite to displaying more informative data about the sources of boons/banes applied to a Roll.

Playtest One

  • The Skeletal Archer minions in the Day 3 trial no longer have the Precision Shot talent and instead will simply use a basic Strike attack.