Crucible 0.5.8
aaclayton
released this
09 Jul 20:32
·
116 commits
to master
since this release
The Crucible 0.5.8
release makes Playtest One available publicly to all Foundry Virtual Tabletop users!
Rules
- The Blinded condition now inflicts two banes on attack rolls in addition to penalties to vision and detection.
- Damage multiplier is capped at 1 when overflow is negative. Tags like deadly do not apply when the overflow amount is less than zero.
- Added the new Projectile (1h) weapon category with example weapons including Sling and Dart Gun.
Software/UI/UX
- Convert on-critical damage effects to use the Actor Hooks system with the new actor hook applyCriticalEffects which allows individual talents to define critical-hit behaviors. Convert all existing on-critical talents to use this improved system.
- Long lists of tags will now more appropriately wrap for visual clarity.
- Allow creating a hotbar macro for a spell which can then be automatically composed from the macro data.
- Convert code to use the global SYSTEM constants object rather than individual SYSTEM imports.
Talents
- New talent Focused Anticipation (intdex2) awards +1 Focus each round of combat that you win Initiative.
- New talent Shield Ward (tou2b) allows performing spells which use the Ward gesture ignoring the free-hand requirement for casting.
- Battle Focus no longer triggers on incapacitation of enemies, only on critical hits which deal damage to Health or Morale.
- Blood Frenzy only triggers on critical hits which deal damage to Health.
- The Poisoner signature talent clarifies that it requires a melee attack which deals slashing or piercing damage.
- The Bloodletter talent now correctly requires dealing damage to Health to apply.
- The Bull Rush talent now references the Pathfinding skill and properly inflicts the Prone condition on success.
- Ruthless Momentum now correctly performs one two-handed attack at a cost of -1AP when the triggering condition is met.
- Dirty Tricks now involves a Deception skill attack against the Reflex defense instead of a mainhand weapon attack and costs 1 Action and 1 Focus to perform.
- Correct the Adversary Pack Hunter talent to add an additional boon against flanked targets.
- Fix a bug with the active effect applied by the Clarify Intent talent which was breaking application of boons.
- Correct the Salvo action from the Pistoleer signature talent to correctly fire 3 times.
- The Shield Training talent now automatically applies +1 Bane to ranged attacks.
- The Arcane Archer signature now allows spells using the Arrow gesture to be cast without an available free hand while a ranged weapon is equipped.
Bug Fixes
- Restore the damage bonus provided by the Empowered action tag which was not properly applying to increase action damage.
- Restore correct JB2A animation path resolution for melee weapons.
- Remove expired or expiring active effects when using the Recover action outside of combat.
- Fix a UI bug with grimoire tooltips breaking the sheet layout.
Documentation
- Correct language regarding the number of talent points that characters get to spend at character creation.
Playtest One
- Restore (again) the special talents that Hammer and Anvil should have.
- Correct the configuration of Hammer's Work the Metal talent to ensure it once again properly attacks 4 times against the grappled target.