Automate increase and decrease to item repair #15913
Closed
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Added automation for the repair macro.
It will now check the new "repairValue" data point under actor.system.crafting to allow for customization of the amount of HP that can be repaired with the macro. The default is set to 5 as per the base repair action.
Crafter's Eyepiece has been updated with two new rules to add to repairValue and to add a flavor note about the updated repair numbers.
This should close #10958
(Had some issues with the previous PR so I closed it)