DXMT Guide Thus Far: [62/63] Linking target src/winemetal/unix/winemetal.so in configure.sh change line to: export LLVM_TABLEGEN=/opt/local/bin/llvm-tblgen-mp-15 then: sudo port install x86_64-elf-binutils elftoolchain ghc-filesystem libfmt11 cctools ./configure.sh sudo port select --set llvm none sudo port select --set clang none in meson.build uncomment: '-static-libgcc', '-static-libstdc++', meson setup --cross-file build-win64.txt --native-file build-osx.txt -Dnative_llvm_path=toolchains/llvm-darwin build then : meson compile -C build when its done: sudo port select --set llvm mp-llvm-19 sudo port select --set clang mp-clang-19 and a little ive learned about what the errors meant: Compiler for C supports arguments -Wmicrosoft-template: YES Compiler for C++ supports arguments -Wtypename-missing: YES so what WILL work on intel: Game Porting Toolkit 2 which D3DMetal is Specific to Apple Silicon is where DXMT/MoltenVK comes in.. it attempts to Extend a CrossOver WINE built from Source so the .app is patched according to what is required is what CXPatcher does, or you can Patch it yourself using the Install guide, while thats a Substitution for D3DMetal, DXVK/DXMT for Intel is Incomplete as of this writing , but the Compiling with macports parts done.. although macports crossover is extremely out of date... but wine-staging is not so ill build that one..
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