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Woah! Nice Clock(work tools)! (Citadel-Station-13#6068)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request  While Clockwork content is currently still InDev™, this doesn't mean we can't add a few crumbs from them early. This adds a new loot pool, new tools, and a new crafting recipe. Clockwork tools: Equal in power (stronger in the welder's case) to the Alien Versions, with different use sounds, and a description for each. In addition: The clockwork multitool has wirevision, equal to the alien multi, and thus, the code has been changed accordingly. The Replica Clockwork Welder: Looks like the real clockwork welder, but has half the capacity, and .4 use speed, with no eye protection. It regenerates on its own, though, and requires an experimental welder to make. A nice minor upgrade, and not a complete hazard to use. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game These things were bound to make it into the game one way or another, so why not get that small piece of the bandaid done and over with. We can corrupt them later when Clockwork Content shifts from InDev, to something more tangible. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Adds clockwork tools, replica clockwork welders, and the clockwork tool spawning pool. Currently, it's hooked up to the rouge miner generation so they can appear in game, at prob(1) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: TheObserver-sys <[email protected]>
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