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Ivan Podogov
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Nov 14, 2017
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*.iml | ||
.gradle | ||
/local.properties | ||
/.idea/workspace.xml | ||
/.idea/libraries | ||
.DS_Store | ||
/build | ||
/captures | ||
.externalNativeBuild |
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/build |
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apply plugin: 'com.android.application' | ||
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android { | ||
compileSdkVersion 26 | ||
buildToolsVersion "27.0.0" | ||
defaultConfig { | ||
applicationId "com.ginkage.gamepad" | ||
minSdkVersion 26 | ||
targetSdkVersion 26 | ||
versionCode 1 | ||
versionName "1.0" | ||
} | ||
buildTypes { | ||
release { | ||
minifyEnabled false | ||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' | ||
} | ||
} | ||
compileOptions { | ||
targetCompatibility 1.8 | ||
sourceCompatibility 1.8 | ||
} | ||
} | ||
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dependencies { | ||
implementation fileTree(include: ['*.jar'], dir: 'libs') | ||
implementation 'com.google.guava:guava:23.0-android' | ||
implementation 'com.google.code.findbugs:jsr305:3.0.2' | ||
implementation 'com.android.support:appcompat-v7:26.1.0' | ||
implementation 'com.android.support.constraint:constraint-layout:1.1.0-beta3' | ||
implementation project(':bthid') | ||
} |
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# Add project specific ProGuard rules here. | ||
# You can control the set of applied configuration files using the | ||
# proguardFiles setting in build.gradle. | ||
# | ||
# For more details, see | ||
# http://developer.android.com/guide/developing/tools/proguard.html | ||
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# If your project uses WebView with JS, uncomment the following | ||
# and specify the fully qualified class name to the JavaScript interface | ||
# class: | ||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview { | ||
# public *; | ||
#} | ||
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# Uncomment this to preserve the line number information for | ||
# debugging stack traces. | ||
#-keepattributes SourceFile,LineNumberTable | ||
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# If you keep the line number information, uncomment this to | ||
# hide the original source file name. | ||
#-renamesourcefileattribute SourceFile |
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<manifest | ||
xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="com.ginkage.gamepad"> | ||
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<application | ||
android:allowBackup="true" | ||
android:icon="@mipmap/ic_launcher" | ||
android:label="@string/app_name" | ||
android:roundIcon="@mipmap/ic_launcher_round" | ||
android:supportsRtl="true" | ||
android:theme="@style/AppTheme"> | ||
<activity | ||
android:name=".ui.GamepadActivity" | ||
android:label="@string/app_name"> | ||
<intent-filter> | ||
<action android:name="android.intent.action.MAIN" /> | ||
<category android:name="android.intent.category.LAUNCHER" /> | ||
</intent-filter> | ||
</activity> | ||
</application> | ||
</manifest> |
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11
app/src/main/java/com/ginkage/gamepad/bluetooth/BatteryDataSender.java
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package com.ginkage.gamepad.bluetooth; | ||
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/** Interface to send the Battery data with. */ | ||
interface BatteryDataSender { | ||
/** | ||
* Send the Battery data to the connected HID Host device. | ||
* | ||
* @param level Current battery level | ||
*/ | ||
void sendBatteryLevel(float level); | ||
} |
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22
app/src/main/java/com/ginkage/gamepad/bluetooth/BatteryReport.java
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package com.ginkage.gamepad.bluetooth; | ||
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/** Helper class to store the battery state and retrieve the binary report. */ | ||
public class BatteryReport { | ||
private final byte[] batteryData = new byte[] {0}; | ||
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/** | ||
* Store the current battery level in the report. | ||
* | ||
* @param level Battery level, must be in the [0.0, 1.0] interval | ||
* @return Byte array that represents the report | ||
*/ | ||
public byte[] setValue(float level) { | ||
int val = (int) Math.ceil(level * 255); | ||
batteryData[0] = (byte) (val & 0xff); | ||
return batteryData; | ||
} | ||
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public byte[] getReport() { | ||
return batteryData; | ||
} | ||
} |
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app/src/main/java/com/ginkage/gamepad/bluetooth/DeviceStateBus.java
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package com.ginkage.gamepad.bluetooth; | ||
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import android.support.annotation.MainThread; | ||
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/** Helper class to register for the device state broadcasts. */ | ||
public interface DeviceStateBus { | ||
/** | ||
* Start listening for device connection state changes. | ||
* | ||
* @param listener Callback that will receive the new device connection state. | ||
*/ | ||
@MainThread | ||
void register(DeviceStateListener listener); | ||
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/** Stop listening for device connection state changes. */ | ||
@MainThread | ||
void unregister(); | ||
} |
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app/src/main/java/com/ginkage/gamepad/bluetooth/DeviceStateListener.java
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package com.ginkage.gamepad.bluetooth; | ||
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import android.bluetooth.BluetoothDevice; | ||
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/** Used to call back when a device connection state has changed. */ | ||
public interface DeviceStateListener { | ||
/** | ||
* Callback that receives the new device connection state. | ||
* | ||
* @param device Device that was connected or disconnected. | ||
* @param state New connection state, see {@link BluetoothProfile.EXTRA_STATE}. | ||
*/ | ||
void onDeviceStateChanged(BluetoothDevice device, int state); | ||
} |
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app/src/main/java/com/ginkage/gamepad/bluetooth/GamepadDataSender.java
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package com.ginkage.gamepad.bluetooth; | ||
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/** Interface to send the Mouse data with. */ | ||
public interface GamepadDataSender { | ||
/** | ||
* Send the Gamepad data to the connected HID Host device. | ||
*/ | ||
void sendGamepad(GamepadState state); | ||
} |
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app/src/main/java/com/ginkage/gamepad/bluetooth/GamepadReport.java
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package com.ginkage.gamepad.bluetooth; | ||
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import java.util.Arrays; | ||
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public class GamepadReport { | ||
private final byte[] gamepadData = "BDLLRRTT".getBytes(); | ||
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public GamepadReport() { | ||
Arrays.fill(gamepadData, (byte) 0); | ||
} | ||
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public byte[] setValue(GamepadState s) { | ||
// 11 buttons: A, B, X, Y, L1, R1, L3, R3, Power, Back, Home (1 bit per button), 1 bit padding | ||
// 4 bits for D-pad rotation values 0-7 -> 0-315 (360 - 45) | ||
// 6x 8-bit values for LX/LY, RX/RY, L2/R2 | ||
gamepadData[0] = 0; | ||
gamepadData[0] |= (byte) (s.a ? 0x01 : 0); | ||
gamepadData[0] |= (byte) (s.b ? 0x02 : 0); | ||
gamepadData[0] |= (byte) (s.x ? 0x04 : 0); | ||
gamepadData[0] |= (byte) (s.y ? 0x08 : 0); | ||
gamepadData[0] |= (byte) (s.l1 ? 0x10 : 0); | ||
gamepadData[0] |= (byte) (s.r1 ? 0x20 : 0); | ||
gamepadData[0] |= (byte) (s.l3 ? 0x40 : 0); | ||
gamepadData[0] |= (byte) (s.r3 ? 0x80 : 0); | ||
gamepadData[1] = 0; | ||
gamepadData[1] |= (byte) (s.power ? 0x01 : 0); | ||
gamepadData[1] |= (byte) (s.back ? 0x02 : 0); | ||
gamepadData[1] |= (byte) (s.home ? 0x04 : 0); | ||
gamepadData[1] |= (byte) (s.dpad << 4); | ||
gamepadData[2] = (byte) s.lx; | ||
gamepadData[3] = (byte) s.ly; | ||
gamepadData[4] = (byte) s.rx; | ||
gamepadData[5] = (byte) s.ry; | ||
gamepadData[6] = (byte) s.l2; | ||
gamepadData[7] = (byte) s.r2; | ||
return gamepadData; | ||
} | ||
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public byte[] getReport() { | ||
return gamepadData; | ||
} | ||
} |
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28
app/src/main/java/com/ginkage/gamepad/bluetooth/GamepadState.java
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package com.ginkage.gamepad.bluetooth; | ||
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public class GamepadState { | ||
public boolean a; | ||
public boolean b; | ||
public boolean x; | ||
public boolean y; | ||
public boolean l1; | ||
public boolean r1; | ||
public boolean l3; | ||
public boolean r3; | ||
public boolean power; | ||
public boolean back; | ||
public boolean home; | ||
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// 0=up, 2=right, 4=down, 6=left, 8=release | ||
public int dpad; | ||
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// Sticks: Up=0, Down=255, Left=0, Right=255, Center=128 | ||
public int lx; | ||
public int ly; | ||
public int rx; | ||
public int ry; | ||
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// Triggers: Released=0, Pressed=255 | ||
public int l2; | ||
public int r2; | ||
} |
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