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Ported extreme behaviours rule from fabric-carpet.
Added a RandomTools class with a nextNotGaussian() method, which is called in the code when said rule is turned on.
I modified this things:
Velocities of items from dispensers, blaze projectiles, fireworks
Directions of fireballs, wither skulls, fishing bobbers
Items dropped from blocks and inventories, llamas spit, triggered trap horses
Damage dealt with projectiles
Blaze aggro sensitivity
Mobs spawned follow range
Velocity from projectiles thrown