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Emacs GDScript Mode 1.4.0

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@NathanLovato NathanLovato released this 12 Oct 02:17
· 74 commits to master since this release

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This package adds support for the GDScript programming language from the Godot game engine in Emacs.

Release v1.4.0 adds debugger support.

Big thanks to @VlachJosef and @rileyrg for contributing to this release.

New features

  • Debugger support with breakpoints, code stepping, stack frames, remote scene tree, and more. See the README for more information.

Bug fixes

  • Fix scene and script selection not aborting when pressing C-g.

Getting started

To learn to install the package and get the most out of it, read our README on the repository's home page.

Contributing

If you encounter a bug or you have an idea to improve the tool, please open an issue!

This project is sponsored by GDQuest.