Emacs GDScript Mode 1.2.0
This package adds support for the GDScript programming language from the Godot game engine in Emacs.
Big thanks to @francogarcia, @VlachJosef, @tavurth, and @hristoast for their contributions on this release!
Changelog
Features
- Added commands to open the API reference in
eww
. - Added debug options when running
gdscript-godot-run-project-debug
. - Added a command to insert a path to a project file, either using
project-find-file
ifprojectile
is available, otherwise withfind-file
. - Added a command to format a selected region with
gdformat
. - Added syntax highlighting for function calls.
- Added missing built in functions.
- Added missing
puppet
andremotesync
keywords.
Changes
- Changed keyboard shortcuts.
Bug fixes
- Fixed loading the
gdscript-godot
module at initialization. - Fixed function calls in the mode map.
Getting started
To learn to install the package and get the most out of it, read our README on the repository's home page.
Contributing
If you encounter a bug or you have an idea to improve the tool, please open an issue!
Also, check out our GDQuest contributor's guidelines
Support us
Our work on Free Software is sponsored by our Godot game creation courses. Consider getting one to support us!