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Emacs GDScript Mode 1.2.0

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@NathanLovato NathanLovato released this 28 May 16:45
· 138 commits to master since this release
v1.2.0

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This package adds support for the GDScript programming language from the Godot game engine in Emacs.

Big thanks to @francogarcia, @VlachJosef, @tavurth, and @hristoast for their contributions on this release!

Changelog

Features

  • Added commands to open the API reference in eww.
  • Added debug options when running gdscript-godot-run-project-debug.
  • Added a command to insert a path to a project file, either using project-find-file if projectile is available, otherwise with find-file.
  • Added a command to format a selected region with gdformat.
  • Added syntax highlighting for function calls.
  • Added missing built in functions.
  • Added missing puppet and remotesync keywords.

Changes

  • Changed keyboard shortcuts.

Bug fixes

  • Fixed loading the gdscript-godot module at initialization.
  • Fixed function calls in the mode map.

Getting started

To learn to install the package and get the most out of it, read our README on the repository's home page.

Contributing

If you encounter a bug or you have an idea to improve the tool, please open an issue!

Also, check out our GDQuest contributor's guidelines

Support us

Our work on Free Software is sponsored by our Godot game creation courses. Consider getting one to support us!

Join the community

  • You can join the GDQuest community and come chat with us on Discord.
  • For quick news, follow us on Twitter.
  • We release video tutorials and major updates on YouTube.