Releases: gridhead/gi-loadouts
Releases · gridhead/gi-loadouts
v0.1.5
What's Changed
- Automated dependency updates for GI Loadouts by @renovate in #260
- Automated dependency updates for GI Loadouts by @renovate in #262
- Automated dependency updates for GI Loadouts by @renovate in #264
- Add the recently added character Lan Yan to the GI Loadouts roster by @sdglitched in #263
- Version bump from v0.1.4 to v0.1.5 by @gridhead in #265
Characters added
Lan Yan
Full Changelog: 0.1.4...0.1.5
v0.1.4
What's Changed
- Include codebase testing for Python 3.13 release by @gridhead in #245
- Add the recently added character
Mavuika
to the GI Loadouts roster by @gridhead in #246 - Add the recently added character
Citlali
to the GI Loadouts roster by @gridhead in #247 - Add the recently added weapon
A Thousand Blazing Suns
to the GI Loadouts roster by @gridhead in #248 - Add the recently added weapon
Starcaller's Watch
to the GI Loadouts roster by @gridhead in #250 - Correct commentary additions on weapon codebase by @gridhead in #249
- Add compatibility for Python 3.12 and Python 3.13 testing by @gridhead in #254
- Automated dependency updates for GI Loadouts by @renovate in #239
- Include a disclaimer section in the project docs by @gridhead in #256
- Stage the release for Genshin Impact v5.3 Phase 1 by @gridhead in #257
- Add the missing
refi_stat
values for new weaponStarcaller's Watch
by @sdglitched in #258
Characters added
Mavuika
Citlali
Weapons added
A Thousand Blazing Suns
Starcaller's Watch
Full Changelog: 0.1.3...0.1.4
v0.1.3
What's Changed
- Automated dependency updates for GI Loadouts by @renovate in #226
- Add new weapon information from v5.2 Phase 1 and their test cases by @sdglitched in #224
- Update project and compatibility to v5.2 Phase 1 by @sdglitched in #225
- Add new character information from v5.2 Phase 1 and their test cases by @sdglitched in #223
- Automated dependency updates for GI Loadouts by @renovate in #230
- Add weapon from v5.2 Event and test cases by @Ptchopat in #229
- Bug report templates by @TAKI12T in #231
- Automated dependency updates for GI Loadouts by @renovate in #233
- Fix issue #163: Fix the tests for the Sword weapon called Sword of De… by @Ptchopat in #232
- Reduce planned functionality with artwork for constellations and profiles by @gridhead in #235
- Converge the coverage config to the project config by @gridhead in #237
- Correct the compatible version/phase by @sdglitched in #238
Characters added
Chasca
Ororon
Weapons added
Astral Vulture's Crimson Plumage
Flower-Wreathed Feathers
Waveriding Whirl
Calamity of Eshu
New Contributors
Full Changelog: 0.1.2...0.1.3
v0.1.2
What's Changed
- Update dependency pytest-cov to v6 by @renovate in #205
- Automated dependency updates for GI Loadouts by @renovate in #206
- Automated dependency updates for GI Loadouts by @renovate in #207
- Modify CI to run on pull_request as well by @sdglitched in #216
- Add new character and weapon info from v5.1 Phase 1 by @sdglitched in #211
- Automated dependency updates for GI Loadouts by @renovate in #217
- Automated dependency updates for GI Loadouts by @renovate in #219
- Version bump from v0.1.1 to v0.1.2 by @gridhead in #218
- Update compatible version to v5.1 Phase 2 by @sdglitched in #220
Full Changelog: 0.1.1...0.1.2
v0.1.1
What's Changed
- Automated dependency updates for GI Loadouts by @renovate in #159
- Automated dependency updates for GI Loadouts by @renovate in #167
- Add test for
output
window by @sdglitched in #169 - Check saving/loading functionality for artifact sets by @sdglitched in #170
- Check saving/loading functionality for weapons by @sdglitched in #171
- Instantiate weapon object when needed by @sdglitched in #175
- Automated dependency updates for GI Loadouts by @renovate in #177
- Automated dependency updates for GI Loadouts by @renovate in #180
- Add test for
scan
window by @sdglitched in #178 - Automated dependency updates for GI Loadouts by @renovate in #183
- Add tests for the remaining part of the codebase by @sdglitched in #184
- Add test of type of weapon by @sdglitched in #187
- Automated dependency updates for GI Loadouts by @renovate in #189
- Update dependency pillow to v11 by @renovate in #188
- Establish testing of the functional part of the codebase by @gridhead in #154
- Update dependencies lockfile to the latest version by @gridhead in #191
- Update all non-major dependencies by @renovate in #182
- Update README.md with correct links for git by @Ank-22 in #194
- Add new character and weapon information released in Genshin Impact v5.0 Phase 2 by @sdglitched in #192
- Add exception handling in the destructor
scan/rule.py
by @sdglitched in #196 - Remove
pytest-memray
from the project dependencies by @gridhead in #195 - Allow including screenshots from the clipboard using keyboard shortcuts + drag-and-drop by @gridhead in #197
- Bump version from v0.1.0 to v0.1.1 by @gridhead in #199
- Fix the GitHub Actions CI after Fedora Linux 41 update by @gridhead in #201
- Update the project documentation by @gridhead in #200
- Add remaining new screenshots after the changes by @gridhead in #202
- Add check for
filepath
to return eitherFalse
orTrue
by @sdglitched in #204
New Contributors
Full Changelog: 0.1.0...0.1.1
v0.1.0
What's Changed
- Shape the initial release of the project by @gridhead in #25
- Match
Wish
asset dimensions ofAether
andLumine
by @sdglitched in #33 - Rework the final output screen with a renewed design by @gridhead in #34
- Reform the refinement calculation based on the newly added data classes by @gridhead in #41
- Rework the
ATK
,DEF
andHP
character returns asSTAT
type by @gridhead in #43 - Setup automated builds continuous integration workflow by @gridhead in #44
- Include the vision colours in the enumeration by @gridhead in #45
- Unify the rarity data classes for consistency by @gridhead in #47
- Add tooltip for multiple elements on the user interface by @sdglitched in #55
- Add new information of characters released in Genshin Impact v5.0 Phase 1 by @sdglitched in #63
- Remove check
weap_area_refn != ""
from func weap_keep by @sdglitched in #65 - Set weapon type as
Claymore
forDori
by @sdglitched in #66 - Use absolute values for delta calculation by @gridhead in #67
- Configure automated code quality checks by @gridhead in #68
- Scrap the needless
FontAwesome Regular
font face by @gridhead in #70 - Show
CV
calculation at the final output window by @sdglitched in #73 - Add
banner
andnamecard
assets forAether
andLumine
by @sdglitched in #74 - Add new dialog boxes for
LICENSE
andDOCUMENTATION
by @gridhead in #75 - Update the project classifiers by @gridhead in #80
- Instantiate the character listings for
__charmaps__
object by @gridhead in #81 - Restructure the elements on the header area by @gridhead in #82
- Change event condition from index change to text change by @gridhead in #83
- Add new information of artifacts released in Genshin Impact v5.0 Phase 1 by @sdglitched in #84
- Move the
Level
drop-down aboveConstellation
drop-down by @sdglitched in #91 - Configure Renovate by @renovate in #95
- Update dependency ruff to ^0.2.0 || ^0.3.0 || ^0.6.0 by @renovate in #96
- Manage stored artifacts before building more by @gridhead in #94
- Initialize the project documentation by @gridhead in #85
- Modify README.md by @DhruvBhirud in #100
- Fix the URL of image in README.md by @DhruvBhirud in #101
- Fetch artifact name from ArtiList while saving by @sdglitched in #102
- Rename the SecoStatType members to match the naming convention by @sdglitched in #103
- Add new information of weapons released in Genshin Impact v5.0 Phase 1 by @sdglitched in #105
- Rephrase
Artifact team
withArtifact set
in status bar and exceptions by @sdglitched in #107 - Add OCR support for scanning artifacts by @gridhead in #108
- Move the
Level
drop-down below theConstellation
drop-down by @sdglitched in #115 - Rework the documentation with the OCR feature by @gridhead in #114
- Apply logical correction in
SAVE
andLOAD
for weapons with no refinement by @sdglitched in #117 - Automated dependency updates for GI Loadouts by @renovate in #123
- Modify logic of
MAINSTAT
scanning and correct theREGEX
for ER by @sdglitched in #126 - Adjust text truncation of artifact names and teams by @gridhead in #128
- Allow users to report issues conveniently by @gridhead in #127
- Recommend attempting other screenshots for precision by @gridhead in #129
- Implement support for the GOOD format by @gridhead in #122
- Add shields and badges to the
README.md
by @sdglitched in #134 - Lower the superficial frames distinctiveness by @gridhead in #138
- Remove invalid icon tooltip from the scanning dialog by @gridhead in #139
- Reword the placeholder text in scanning dialog by @gridhead in #140
- Wipe cache left over from previous sessions by @gridhead in #144
- Rework the documentation after adding GOOD support by @gridhead in #142
- Move the build target from Ubuntu to Fedora environment by @gridhead in #147
- Step up compression level and step down retention days by @gridhead in #146
- Move the scanning operation to another thread by @gridhead in #145
- Add new screenshots for the documentation by @gridhead in #150
- Include other authors to the project specification by @gridhead in #151
- Add util function to show and reset status bar message with timeout by @sdglitched in #149
- Make minor adjustments to the documentation by @gridhead in #152
- Version bump from
v0.1.0a2
tov0.1.0
by @gridhead in #157
New Contributors
- @gridhead made their first contribution in #25
- @sdglitched made their first contribution in #33
- @renovate made their first contribution in #95
- @DhruvBhirud made their first contribution in #100
Full Changelog: https://github.com/gridhead/gi-loadouts/commits/0.1.0