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Releases: gridhead/gi-loadouts

v0.1.5

27 Jan 16:18
9f6df93
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What's Changed

  • Automated dependency updates for GI Loadouts by @renovate in #260
  • Automated dependency updates for GI Loadouts by @renovate in #262
  • Automated dependency updates for GI Loadouts by @renovate in #264
  • Add the recently added character Lan Yan to the GI Loadouts roster by @sdglitched in #263
  • Version bump from v0.1.4 to v0.1.5 by @gridhead in #265

Characters added

Lan Yan

image

image

Full Changelog: 0.1.4...0.1.5

v0.1.4

03 Jan 19:26
e3b713f
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What's Changed

  • Include codebase testing for Python 3.13 release by @gridhead in #245
  • Add the recently added character Mavuika to the GI Loadouts roster by @gridhead in #246
  • Add the recently added character Citlali to the GI Loadouts roster by @gridhead in #247
  • Add the recently added weapon A Thousand Blazing Suns to the GI Loadouts roster by @gridhead in #248
  • Add the recently added weapon Starcaller's Watch to the GI Loadouts roster by @gridhead in #250
  • Correct commentary additions on weapon codebase by @gridhead in #249
  • Add compatibility for Python 3.12 and Python 3.13 testing by @gridhead in #254
  • Automated dependency updates for GI Loadouts by @renovate in #239
  • Include a disclaimer section in the project docs by @gridhead in #256
  • Stage the release for Genshin Impact v5.3 Phase 1 by @gridhead in #257
  • Add the missing refi_stat values for new weapon Starcaller's Watch by @sdglitched in #258

Characters added

Mavuika

400022619-602e6c00-c2b9-422e-8d80-e1914758890d

400022708-06c8e34f-a612-4acc-9606-4cc8016e124e

Citlali

400023458-d7655f16-7813-4cd8-8396-255cd1b1ceed

400023569-585de016-911f-4594-a3a1-b490f662f506

Weapons added

A Thousand Blazing Suns

400025175-95d22238-8a93-433c-93b7-c4e6399bc034

Starcaller's Watch

400025765-3b7f58ab-ead3-4f5e-a07d-b4313bdfc1a5

Full Changelog: 0.1.3...0.1.4

v0.1.3

22 Dec 16:05
9a5ece5
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What's Changed

  • Automated dependency updates for GI Loadouts by @renovate in #226
  • Add new weapon information from v5.2 Phase 1 and their test cases by @sdglitched in #224
  • Update project and compatibility to v5.2 Phase 1 by @sdglitched in #225
  • Add new character information from v5.2 Phase 1 and their test cases by @sdglitched in #223
  • Automated dependency updates for GI Loadouts by @renovate in #230
  • Add weapon from v5.2 Event and test cases by @Ptchopat in #229
  • Bug report templates by @TAKI12T in #231
  • Automated dependency updates for GI Loadouts by @renovate in #233
  • Fix issue #163: Fix the tests for the Sword weapon called Sword of De… by @Ptchopat in #232
  • Reduce planned functionality with artwork for constellations and profiles by @gridhead in #235
  • Converge the coverage config to the project config by @gridhead in #237
  • Correct the compatible version/phase by @sdglitched in #238

Characters added

Chasca

{9E2AB6BD-AD7C-4A1E-81F0-8279BDEECABA}

{5A5156BC-C451-413D-93F1-9056838EDDA8}

Ororon

{3F9B554F-16A8-4ACB-B822-F697EBBCD162}

{DA51C8EA-F0DA-4D11-BF81-0D4BF54AC29B}

Weapons added

Astral Vulture's Crimson Plumage

image

Flower-Wreathed Feathers

image

Waveriding Whirl

image

Calamity of Eshu

image

New Contributors

Full Changelog: 0.1.2...0.1.3

v0.1.2

20 Nov 17:42
baa4990
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What's Changed

Full Changelog: 0.1.1...0.1.2

v0.1.1

02 Nov 16:20
c7bf854
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What's Changed

New Contributors

Full Changelog: 0.1.0...0.1.1

v0.1.0

15 Sep 15:23
db7cc61
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What's Changed

  • Shape the initial release of the project by @gridhead in #25
  • Match Wish asset dimensions of Aether and Lumine by @sdglitched in #33
  • Rework the final output screen with a renewed design by @gridhead in #34
  • Reform the refinement calculation based on the newly added data classes by @gridhead in #41
  • Rework the ATK, DEF and HP character returns as STAT type by @gridhead in #43
  • Setup automated builds continuous integration workflow by @gridhead in #44
  • Include the vision colours in the enumeration by @gridhead in #45
  • Unify the rarity data classes for consistency by @gridhead in #47
  • Add tooltip for multiple elements on the user interface by @sdglitched in #55
  • Add new information of characters released in Genshin Impact v5.0 Phase 1 by @sdglitched in #63
  • Remove check weap_area_refn != "" from func weap_keep by @sdglitched in #65
  • Set weapon type as Claymore for Dori by @sdglitched in #66
  • Use absolute values for delta calculation by @gridhead in #67
  • Configure automated code quality checks by @gridhead in #68
  • Scrap the needless FontAwesome Regular font face by @gridhead in #70
  • Show CV calculation at the final output window by @sdglitched in #73
  • Add banner and namecard assets for Aether and Lumine by @sdglitched in #74
  • Add new dialog boxes for LICENSE and DOCUMENTATION by @gridhead in #75
  • Update the project classifiers by @gridhead in #80
  • Instantiate the character listings for __charmaps__ object by @gridhead in #81
  • Restructure the elements on the header area by @gridhead in #82
  • Change event condition from index change to text change by @gridhead in #83
  • Add new information of artifacts released in Genshin Impact v5.0 Phase 1 by @sdglitched in #84
  • Move the Level drop-down above Constellation drop-down by @sdglitched in #91
  • Configure Renovate by @renovate in #95
  • Update dependency ruff to ^0.2.0 || ^0.3.0 || ^0.6.0 by @renovate in #96
  • Manage stored artifacts before building more by @gridhead in #94
  • Initialize the project documentation by @gridhead in #85
  • Modify README.md by @DhruvBhirud in #100
  • Fix the URL of image in README.md by @DhruvBhirud in #101
  • Fetch artifact name from ArtiList while saving by @sdglitched in #102
  • Rename the SecoStatType members to match the naming convention by @sdglitched in #103
  • Add new information of weapons released in Genshin Impact v5.0 Phase 1 by @sdglitched in #105
  • Rephrase Artifact team with Artifact set in status bar and exceptions by @sdglitched in #107
  • Add OCR support for scanning artifacts by @gridhead in #108
  • Move the Level drop-down below the Constellation drop-down by @sdglitched in #115
  • Rework the documentation with the OCR feature by @gridhead in #114
  • Apply logical correction in SAVE and LOAD for weapons with no refinement by @sdglitched in #117
  • Automated dependency updates for GI Loadouts by @renovate in #123
  • Modify logic of MAINSTAT scanning and correct the REGEX for ER by @sdglitched in #126
  • Adjust text truncation of artifact names and teams by @gridhead in #128
  • Allow users to report issues conveniently by @gridhead in #127
  • Recommend attempting other screenshots for precision by @gridhead in #129
  • Implement support for the GOOD format by @gridhead in #122
  • Add shields and badges to the README.md by @sdglitched in #134
  • Lower the superficial frames distinctiveness by @gridhead in #138
  • Remove invalid icon tooltip from the scanning dialog by @gridhead in #139
  • Reword the placeholder text in scanning dialog by @gridhead in #140
  • Wipe cache left over from previous sessions by @gridhead in #144
  • Rework the documentation after adding GOOD support by @gridhead in #142
  • Move the build target from Ubuntu to Fedora environment by @gridhead in #147
  • Step up compression level and step down retention days by @gridhead in #146
  • Move the scanning operation to another thread by @gridhead in #145
  • Add new screenshots for the documentation by @gridhead in #150
  • Include other authors to the project specification by @gridhead in #151
  • Add util function to show and reset status bar message with timeout by @sdglitched in #149
  • Make minor adjustments to the documentation by @gridhead in #152
  • Version bump from v0.1.0a2 to v0.1.0 by @gridhead in #157

New Contributors

Full Changelog: https://github.com/gridhead/gi-loadouts/commits/0.1.0