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Debug breakpoint make High GPU
Issue Labeler #589: Issue #3160 opened by diiyw
November 10, 2024 14:48 13s
November 10, 2024 14:48 13s
vector: add a way to modify Path by GeoM
Issue Labeler #588: Issue #3159 opened by hajimehoshi
November 9, 2024 09:25 12s
November 9, 2024 09:25 12s
vector: rename DrawFilled* to Fill*
Issue Labeler #587: Issue #3158 opened by hajimehoshi
November 9, 2024 08:59 11s
November 9, 2024 08:59 11s
a tool and a helper to statically analyze shader sources
Issue Labeler #586: Issue #3157 opened by hajimehoshi
November 7, 2024 16:28 10s
November 7, 2024 16:28 10s
November 6, 2024 12:48 14s
vector: use triangulation instead of stencil buffers
Issue Labeler #584: Issue #3153 opened by hajimehoshi
November 3, 2024 20:00 13s
November 3, 2024 20:00 13s
internal/graphicsdriver/opengl/gl: Wayland + EGL causes crash
Issue Labeler #583: Issue #3152 opened by MonstraG
November 3, 2024 19:24 10s
November 3, 2024 19:24 10s
vector: add utility functions to draw Path
Issue Labeler #582: Issue #3150 opened by sedyh
November 2, 2024 13:45 9s
November 2, 2024 13:45 9s
text/v2: improve the performance with GoXFace
Issue Labeler #581: Issue #3149 opened by hajimehoshi
October 27, 2024 10:52 11s
October 27, 2024 10:52 11s
October 26, 2024 10:01 13s
warnings are shown on macOS Sequoia 15.0.1
Issue Labeler #578: Issue #3146 opened by hajimehoshi
October 25, 2024 17:43 13s
October 25, 2024 17:43 13s
ebiten: improve DrawImage memory usage
Issue Labeler #577: Issue #3145 opened by hajimehoshi
October 25, 2024 15:37 10s
October 25, 2024 15:37 10s
internal/graphicscommand: optimize prependPreservedUniforms
Issue Labeler #576: Issue #3144 opened by hajimehoshi
October 25, 2024 11:28 12s
October 25, 2024 11:28 12s
internal/shader: support switch statement for Kage
Issue Labeler #575: Issue #3142 opened by hajimehoshi
October 21, 2024 06:39 10s
October 21, 2024 06:39 10s
October 21, 2024 06:35 10s
internal/shader: some assignment operators didn't work correctly
Issue Labeler #573: Issue #3140 opened by hajimehoshi
October 21, 2024 05:40 12s
October 21, 2024 05:40 12s
ebiten: expose the default implementation of FinalScreenDrawer
Issue Labeler #572: Issue #3139 opened by noppikinatta
October 21, 2024 00:03 9s
October 21, 2024 00:03 9s
Using some usb headsets causes RunGame to wait 10 seconds before launch
Issue Labeler #571: Issue #3138 opened by sedyh
October 19, 2024 18:52 11s
October 19, 2024 18:52 11s
Consecutive touchpad clicks are perceived as one
Issue Labeler #570: Issue #3137 opened by sedyh
October 19, 2024 18:16 13s
October 19, 2024 18:16 13s
Go's int not supported on amd64
Issue Labeler #569: Issue #3135 opened by TotallyGamerJet
October 19, 2024 12:31 8s
October 19, 2024 12:31 8s
notification API when the number of draw calls exceeds a threshold for a while
Issue Labeler #568: Issue #3132 opened by hajimehoshi
October 17, 2024 14:34 13s
October 17, 2024 14:34 13s
.github/workflows: Wasm test failures on GitHub Actions
Issue Labeler #567: Issue #3131 opened by hajimehoshi
October 15, 2024 14:35 11s
October 15, 2024 14:35 11s
internal/gamepad: support PS5's touchpad
Issue Labeler #566: Issue #3130 opened by hajimehoshi
October 14, 2024 12:26 9s
October 14, 2024 12:26 9s
cmd/ebitnmobile: ebitenmobile fails on go1.23 if you have GOEXPERIMENT=loopvar set
Issue Labeler #565: Issue #3128 opened by corfe83
October 13, 2024 06:01 13s
October 13, 2024 06:01 13s