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ebiten: add RunGameOptions.StrictContextRestoration
to use internal/restorable
as an optional feature
#3083
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In order to mitigate risk of performance regression, I have to add a feature to switch restoring or not. |
hajimehoshi
changed the title
revive
revive Sep 6, 2024
internal/restorable
internal/restorable
as an optional feature
hajimehoshi
changed the title
revive
ebiten: add Sep 7, 2024
internal/restorable
as an optional featureRunGameOptions.StrictContextRestoration
to use internal/restorable
as an optional feature
This was referenced Sep 9, 2024
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Ebitengine Version
v2.8.0-alpha.3
Operating System
Go Version (
go version
)go version go1.22.6 darwin/arm64
What steps will reproduce the problem?
Submit an Android application and see prelaunch reports
What is the expected result?
No error
What happens instead?
There are some errors.
This error sometimes happens in the prelaunch report (google Pixel 5 64-bit only), and also in the real world (Android vitals)
This error happens when resizing a window in an Android desktop emulator (Generic Small Desktop (x86) (virtual))
In order to fix them, I think we should revive
internal/restorable
unfortunately.Anything else you feel useful to add?
internal/restorable
was removed at #805The text was updated successfully, but these errors were encountered: