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Update level-4.mdx
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Zamiell authored Nov 19, 2024
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Expand Up @@ -163,7 +163,7 @@ import ChopMovePrompt from "./level-4/chop-move-prompt.yml";

- _Chop Moves_ interact with _Tempo Clues_ in a potentially confusing way. When a _Play Clue_ is given that touches a _Chop Moved_ card for the first time, it is **not** considered to be _Tempo Clue_, even though _Chop Moved_ cards are imagined to have an "invisible" clue on them. Instead, it would be categorized as a normal _Play Clue_.
- The reason for this is kind of technical. A _Tempo Clue_ is defined as a 0-for-1 because all clued cards will "automatically" play on the stacks from _Good Touch Principle_. However, there is not an analogous principle for _Chop Moved_ cards - they will not automatically play on the stacks. Thus, a _Play Clue_ to a _Chop Moved_ card would be a 1-for-1.
- In the _Early Game_, players must exhaust all _Play Clues_ and _Save Clues_ that satisfy _Minimum Clue Value Principle_. Since clues to playable _Chop Moved_ cards count as normal _Play Clues_, it follows that players are are obligated to give these kinds of clues before ending _Early Game_.
- In the _Early Game_, players must exhaust all _Play Clues_ and _Save Clues_ that satisfy _Minimum Clue Value Principle_. Since clues to playable _Chop Moved_ cards count as normal _Play Clues_, it follows that players are are obligated to give these kinds of clues before ending the _Early Game_.

### Chop Moves & Prompts

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