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move UDD to level 16
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Zamiell committed Nov 24, 2023
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52 changes: 7 additions & 45 deletions docs/extras/discharges.mdx
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Expand Up @@ -19,58 +19,20 @@ import UnknownDupeDischarge2 from "@site/image-generator/yml/extras/discharges/u

<br />

### The Unknown Dupe Discharge (UDD)

- The _Unknown Dupe Discharge_ is introduced at [level 16](../level-16.mdx#the-unknown-dupe-discharge-udd).
- This results in a _Signal Shift_ from _Play_ --> _Trash_.

<br />

### The 5 Number Discharge (5ND)

- The _5 Number Discharge_ is introduced in [level 19](../level-19.mdx#5-number-discharge-5nd).
- This results in a _Signal Shift_ from _Play_ --> _Trash_ (on the _5 Pulled_ card).

<br />

### Unknown Dupe Discharge (UDD)

- First, see the section on _[Unknown Trash Discharge](../level-16.mdx#the-unknown-trash-discharge-1-for-1-form-utd)_.
- Typically, players closely follow _Good Touch Principle_, since duplicating cards is confusing and wastes efficiency on follow-up _Fix Clues_.
- However, there are still plenty of situations where players will intentionally duplicate a card:
1. When it is the first turn of the game (and there is nothing else to do).
1. When the team is at 8 clues (and there is nothing else to do).
1. When a player is in a _Double Discard Situation_ (and there is nothing else to do).
1. When the team is losing and nearing the _End-Game_ (and _Tempo_ on playable cards is really important).
1. When the efficiency of getting a _Double Finesse_ or _Triple Finesse_ outweighs the disadvantage of potentially having to give a _Fix Clue_ later.
1. When a _Phantom Playable Card_ is at risk of being discarded and the preceding cards must be clued as soon as possible.
- If a player uses a clue to duplicate a card, and these 6 criteria do not apply, then they must be trying to send an additional message.
- In this case, they intend for a _Discharge_ to communicate the "badness" of the focused card. This is called an _Unknown Dupe Discharge_ (and works in a very similar way to the _Unknown Trash Discharge_).
- After an _Unknown Dupe Discharge_, the focus of the clue can be any unknown duplicated card. The player will only know which specific duplicated card it is after they discard it. Once they discard it, they should write _Elimination Notes_ on the matching cards in their hand.
- For example, in a 3-player game:
- It is the first turn of the game and nothing is played on the stacks.
- Alice clues number 5 to Bob as a _5 Save_.
- Bob's hand is as follows: `red 2, red 2, red 4, blue 4, blue [5]`
- Bob clues green to Cathy as a play clue.
- Cathy clues red to Bob, touching the red 2 on slot 1, the red 2 on slot 2, and the red 4 on slot 3.
- Alice knows that Cathy is violating _Good Touch Principle_ and duplicating the red 2. There doesn't seem to be a very good reason for this, so this must be an _Unknown Dupe Discharge_.
- Alice blind-plays her _Third Finesse Position_. It is a blue 1 and it successfully plays on the stacks.
- Normally, Bob would think that this was an _Unknown Trash Discharge_. However, no red trash cards exist. Thus, this must have been an _Unknown Dupe Discharge_.
- Bob discards his slot 1 card (the focus of the clue). It is revealed to be a red 2. Now, Bob writes _Elimination Notes_ for the red 2 on his slot 2 and his slot 3.

<UnknownDupeDischarge />

- _Unknown Dupe Discharges_ can be initiated with either color clues or number clues.
- _Unknown Dupe Discharges_ only apply if **the two duplicated cards are in the same person's hand**.
- It is explicitly illegal to perform an _Unknown Dupe Discharge_ that duplicates a card in someone else's hand. If this happens, the clue must have some other meaning.
- Remember that after an _Unknown Dupe Discharge_, the player who received the clue is supposed to _discard the focus of the clue_.
- However, in the case where only two new cards are touched, then the player who received the clue knows that both of these cards must be the same. In this special case, they can discard the non-focused card to cause a _Trash Order Chop Move_.
- In order for players to determine whether or not a _Double Finesse_ or a _Triple Finesse_ is happening, they should use the same _two-or-more-blind-plays_ rule that applies to _5 Color Ejections_.
- For example, in a 3-player game (similar to the previous example):
- It is the first turn of the game and nothing is played on the stacks.
- Alice clues number 5 to Bob as a _5 Save_.
- Bob clues number 5 to Alice as a _5 Save_.
- Bob's hand is as follows: `red 3, red 3, red 4, blue 4, blue [5]`
- Cathy clues red to Bob, touching the red 3 on slot 1, the red 3 on slot 2, and the red 4 on slot 3.
- Alice knows that Cathy is violating _Good Touch Principle_ and duplicating the red 3. One excellent reason to do this would be to get a _Double Finesse_ on red 1 + red 2 into the red 3.
- However, Alice also knows that she is supposed to use the _two-or-more-blind-plays_ rule in this situation. Since Alice would have to blind-play two cards into the _Finesse_, a _Finesse_ is unlikely. Thus, this must be an _Unknown Dupe Discharge_.
- Alice blind-plays her _Third Finesse Position_. It is a blue 1 and it successfully plays on the stacks.

<UnknownDupeDischarge2 />

### The Trash Push Discharge

- First, see the section on the [Trash Push](../level-14.mdx#the-trash-push).
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47 changes: 47 additions & 0 deletions docs/level-16.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -114,3 +114,50 @@ import UnknownTrashDischarge from "@site/image-generator/yml/level-16/unknown-tr
- Cathy also knows that non-focused cards touched in an _Unknown Trash Discharge_ are supposed to be useful. Thus, Cathy marks her slot 3 card as a red 2, a red 3, a red 4, or a red 5.

<UnknownTrashDischargeTwoForOne />

<br />

### The Unknown Dupe Discharge (UDD)

- First, see the section on _[Unknown Trash Discharge](#the-unknown-trash-discharge-1-for-1-form-utd)_.
- Typically, players closely follow _Good Touch Principle_, since duplicating cards is confusing and wastes efficiency on follow-up _Fix Clues_.
- However, there are still plenty of situations where players will intentionally duplicate a card:
1. When it is the first turn of the game (and there is nothing else to do).
1. When the team is at 8 clues (and there is nothing else to do).
1. When a player is in a _Double Discard Situation_ (and there is nothing else to do).
1. When the team is losing and nearing the _End-Game_ (and _Tempo_ on playable cards is really important).
1. When the efficiency of getting a _Double Finesse_ or _Triple Finesse_ outweighs the disadvantage of potentially having to give a _Fix Clue_ later.
1. When a _Phantom Playable Card_ is at risk of being discarded and the preceding cards must be clued as soon as possible.
- If a player uses a clue to duplicate a card, and these 6 criteria do not apply, then they must be trying to send an additional message.
- In this case, they intend for a _Discharge_ to communicate the "badness" of the focused card. This is called an _Unknown Dupe Discharge_ (and works in a very similar way to the _Unknown Trash Discharge_).
- After an _Unknown Dupe Discharge_, the focus of the clue can be any unknown duplicated card. The player will only know which specific duplicated card it is after they discard it. Once they discard it, they should write _Elimination Notes_ on the matching cards in their hand.
- For example, in a 3-player game:
- It is the first turn of the game and nothing is played on the stacks.
- Alice clues number 5 to Bob as a _5 Save_.
- Bob's hand is as follows: `red 2, red 2, red 4, blue 4, blue [5]`
- Bob clues green to Cathy as a play clue.
- Cathy clues red to Bob, touching the red 2 on slot 1, the red 2 on slot 2, and the red 4 on slot 3.
- Alice knows that Cathy is violating _Good Touch Principle_ and duplicating the red 2. There doesn't seem to be a very good reason for this, so this must be an _Unknown Dupe Discharge_.
- Alice blind-plays her _Third Finesse Position_. It is a blue 1 and it successfully plays on the stacks.
- Normally, Bob would think that this was an _Unknown Trash Discharge_. However, no red trash cards exist. Thus, this must have been an _Unknown Dupe Discharge_.
- Bob discards his slot 1 card (the focus of the clue). It is revealed to be a red 2. Now, Bob writes _Elimination Notes_ for the red 2 on his slot 2 and his slot 3.

<UnknownDupeDischarge />

- _Unknown Dupe Discharges_ can be initiated with either color clues or number clues.
- _Unknown Dupe Discharges_ only apply if **the two duplicated cards are in the same person's hand**.
- It is explicitly illegal to perform an _Unknown Dupe Discharge_ that duplicates a card in someone else's hand. If this happens, the clue must have some other meaning.
- Remember that after an _Unknown Dupe Discharge_, the player who received the clue is supposed to _discard the focus of the clue_.
- However, in the case where only two new cards are touched, then the player who received the clue knows that both of these cards must be the same. In this special case, they can discard the non-focused card to cause a _Trash Order Chop Move_.
- In order for players to determine whether or not a _Double Finesse_ or a _Triple Finesse_ is happening, they should use the same _two-or-more-blind-plays_ rule that applies to _5 Color Ejections_.
- For example, in a 3-player game (similar to the previous example):
- It is the first turn of the game and nothing is played on the stacks.
- Alice clues number 5 to Bob as a _5 Save_.
- Bob clues number 5 to Alice as a _5 Save_.
- Bob's hand is as follows: `red 3, red 3, red 4, blue 4, blue [5]`
- Cathy clues red to Bob, touching the red 3 on slot 1, the red 3 on slot 2, and the red 4 on slot 3.
- Alice knows that Cathy is violating _Good Touch Principle_ and duplicating the red 3. One excellent reason to do this would be to get a _Double Finesse_ on red 1 + red 2 into the red 3.
- However, Alice also knows that she is supposed to use the _two-or-more-blind-plays_ rule in this situation. Since Alice would have to blind-play two cards into the _Finesse_, a _Finesse_ is unlikely. Thus, this must be an _Unknown Dupe Discharge_.
- Alice blind-plays her _Third Finesse Position_. It is a blue 1 and it successfully plays on the stacks.

<UnknownDupeDischarge2 />

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