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Update level-2.mdx
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Gingy120-github authored Dec 23, 2024
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Expand Up @@ -35,7 +35,7 @@ import WrongPrompt from "./level-2/wrong-prompt.yml";
- Thus, when a player **does** have something to do but they give a clue that looks like a _5 Stall_ anyway, it is always some other advanced strategy unlocked at higher levels.
- For the time being, if a player gives such a clue, it is to be treated as a known-mistake and as a _5 Stall_. It should **never** be interpreted as a _Play Clue_ on that 5, even if giving the clue would be nonsensical.
- Of course, the extremely rare exception is if the 5 is known by both the clue-giver and the clue-receiver to be directly playable.
- The reason for this is that illegal _Early Game 5 Stalls_ happen frequently in beginner games. If everyone else besides the clue-giver interprets that as a _Play Clue_, it leads to bombs (which can potentially be on critical cards). We trade the rare possibility of giving _Play Clues_ with number 5 in the _Early Game_ (because the clue-giver must have "something else to do") for giving slack to illegal _5 Stalls_, which prevents bombs and improves our win rate by a lot more in the end.
- The reason for this is that illegal _Early Game 5 Stalls_ happen frequently in beginner games. Normally, we do not assume our teammate makes a mistake, so if everyone else besides the clue-giver interprets that as a _Play Clue_, it leads to bombs (which can potentially be on critical cards). We trade the rare possibility of giving _Play Clues_ with number 5 in the _Early Game_ (because the clue-giver must have "something else to do") for giving slack to illegal _5 Stalls_, which prevents bombs and improves our win rate by a lot more in the end.

### The Double Prompt / Triple Prompt / Quadruple Prompt

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