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Update level-22.mdx
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Zamiell authored Nov 28, 2023
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8 changes: 4 additions & 4 deletions docs/level-22.mdx
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Expand Up @@ -37,7 +37,7 @@ import ChopMoveIgnitionInteraction from "@site/image-generator/yml/level-22/chop

<br />

### The Replay Double Ignition
### The Replay Double Ignition (RDI)

- When a player re-clues a globally-known playable card, it is a "useless" clue.
- Usually, when this occurs, it is because a player is in a [stalling situation](level-9.mdx#allowable-stall-clues-stall-table) and cannot discard. (This is most common in [the _End-Game_](level-8.mdx#burning-end-game-stalling).)
Expand All @@ -48,7 +48,7 @@ import ChopMoveIgnitionInteraction from "@site/image-generator/yml/level-22/chop

<br />

### The Trash Double Ignition
### The Trash Double Ignition (TDI)

- Towards the end of the game, if a player clues one or more new trash cards, and the cards are known to be trash, then there are usually 2 possible interpretations:

Expand All @@ -74,7 +74,7 @@ import ChopMoveIgnitionInteraction from "@site/image-generator/yml/level-22/chop

<br />

### The Poke Double Ignition
### The Poke Double Ignition (PDI)

- When a player re-clues a globally-known-trash card, it is a "useless" clue.
- Usually, when this occurs, it is because a player is in a [stalling situation](level-9.mdx#allowable-stall-clues-stall-table) and cannot discard.
Expand All @@ -85,7 +85,7 @@ import ChopMoveIgnitionInteraction from "@site/image-generator/yml/level-22/chop

<br />

### The Chop Move Ignition
### The Chop Move Ignition (CMI)

- If a playable card is on chop, the natural thing to do is to give it a _Chop-Focus Play Clue_. If a player _Chop Moves_ the playable card instead, this is very strange. If there is not a good reason to do so, then the cluer is trying to communicate something extra.
- In this situation, they intend for an _Ignition_ on the next player. Since a _Chop Move_ causes a blind-play, the _Chop Moved_ player will know that the _Chop Moved_ card is playable.
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